the xlib guru
Moderator: tr1p1ea
the xlib guru
well, with xlib get more and more complex, it seems like it would not be a bad idea to create a full fledged documentation of it with numerous program examples as well as some bug work arounds and tricks and all.
Do you guys think it would be a good idea to make one?
Do you guys think it would be a good idea to make one?
- dysfunction
- Calc Master
- Posts: 1454
- Joined: Wed 22 Dec, 2004 3:07 am
- Location: Through the Aura
Of course, and I would certainly help out, especially with things I figured out, such as sprite masking (well, I originally figured that out with Omnicalc) and parallax scrolling.. Things that should be covered (only including features in v5.1):
-Basic tilemap rendering
-Tilemap scrolling
-Sprite masking
-Multilayer sprite masking
-Smoothscrolling
-Zelda-style smoothscrolling
-Parallax scrolling and multi-layer parallax scrolling
-Matrix collision detection
-Greyscale
-Scrolling greyscale
-Smoothscrolling collision detection with matrices
-Storing data as decimals in matrices
-Basic tilemap rendering
-Tilemap scrolling
-Sprite masking
-Multilayer sprite masking
-Smoothscrolling
-Zelda-style smoothscrolling
-Parallax scrolling and multi-layer parallax scrolling
-Matrix collision detection
-Greyscale
-Scrolling greyscale
-Smoothscrolling collision detection with matrices
-Storing data as decimals in matrices
![Image](http://www.emi.com.br/mailing/blind_guardian_logo.jpg)
"You're very clever, young man, but it's turtles all the way down!"
- dysfunction
- Calc Master
- Posts: 1454
- Joined: Wed 22 Dec, 2004 3:07 am
- Location: Through the Aura
Also, something like this would be almost intirely geared towards games, so it would probobably be best to have information about making them in general as well as the advanced stuff. Teach how to have multiple data pieces "simulataneously" for bullets and enemies and such, as well as the very basics like moving an x around the screen or changing maps in an rpg.
-
- Calc Wizard
- Posts: 526
- Joined: Tue 08 Mar, 2005 1:37 am
- Location: who wants to know?
- Contact:
Not while we pure basic coders are still alive!necro wrote:It may end up being pure basic gets scorned just as pure asm does eventualy...I guess not much can get started till we have the new version...but it will be well worth the wait
Sorry, no offense to xLIB. But I enjoy working with the limitations of pure Basic, and occasionally stretching and surpassing them.
-
- Regular Member
- Posts: 82
- Joined: Sat 18 Jun, 2005 9:15 pm
- Contact:
pure asm coders exist, but they are a rarity any more. Everything is mostly either shell or app...and I hope the same happens with basic.DarkerLine wrote:Not while we pure basic coders are still alive!necro wrote:It may end up being pure basic gets scorned just as pure asm does eventualy...I guess not much can get started till we have the new version...but it will be well worth the wait
Sorry, no offense to xLIB. But I enjoy working with the limitations of pure Basic, and occasionally stretching and surpassing them.
- kv83
- Maxcoderz Staff
- Posts: 2735
- Joined: Wed 15 Dec, 2004 7:26 pm
- Location: The Hague, Netherlands
- Contact:
That's complete BS. Even if you run your programs in a shell (ION), you're still a pure ASM coder. You just don't reinvent the wheel.necro wrote:pure asm coders exist, but they are a rarity any more. Everything is mostly either shell or app...and I hope the same happens with basic.DarkerLine wrote:Not while we pure basic coders are still alive!necro wrote:It may end up being pure basic gets scorned just as pure asm does eventualy...I guess not much can get started till we have the new version...but it will be well worth the wait
Sorry, no offense to xLIB. But I enjoy working with the limitations of pure Basic, and occasionally stretching and surpassing them.
![Image](http://img132.imageshack.us/img132/9095/signaturej.png)