The New xLIB - An APP

Moderator: tr1p1ea

User avatar
tr1p1ea
Maxcoderz Staff
Posts: 4141
Joined: Thu 16 Dec, 2004 10:06 pm
Location: I cant seem to get out of this cryogenic chamber!
Contact:

Post by tr1p1ea »

255 PIC support has now been added. Next up (at Kevins request) is a set of shape and line routines.
Last edited by tr1p1ea on Tue 15 Nov, 2005 7:30 pm, edited 1 time in total.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Image
Image
User avatar
dysfunction
Calc Master
Posts: 1454
Joined: Wed 22 Dec, 2004 3:07 am
Location: Through the Aura

Post by dysfunction »

Hah, excellent. You never cease to amaze!
Image


"You're very clever, young man, but it's turtles all the way down!"
threefingeredguy
Calc King
Posts: 2195
Joined: Sun 27 Mar, 2005 4:06 am
Location: sleeping
Contact:

Post by threefingeredguy »

YES, I need the lines and shapes. Finish them soon :).
Image
dragon__lance
Regular Member
Posts: 82
Joined: Sat 18 Jun, 2005 9:15 pm
Contact:

Post by dragon__lance »

OMG,YOU ARE THE BEST!! will u update the new xlib soon?
User avatar
tr1p1ea
Maxcoderz Staff
Posts: 4141
Joined: Thu 16 Dec, 2004 10:06 pm
Location: I cant seem to get out of this cryogenic chamber!
Contact:

Post by tr1p1ea »

I am finishing off flash gordon like functionality, the il will add line and rectangles, then i will need some people to test it all out.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Image
Image
threefingeredguy
Calc King
Posts: 2195
Joined: Sun 27 Mar, 2005 4:06 am
Location: sleeping
Contact:

Post by threefingeredguy »

Mmmm, flash gordon. That was a fun program.
Image
User avatar
kalan_vod
Calc King
Posts: 2932
Joined: Sat 18 Dec, 2004 6:46 am
Contact:

Post by kalan_vod »

Tr1p. you can always look at me for being a tester :P.
User avatar
tr1p1ea
Maxcoderz Staff
Posts: 4141
Joined: Thu 16 Dec, 2004 10:06 pm
Location: I cant seem to get out of this cryogenic chamber!
Contact:

Post by tr1p1ea »

Excellent, i will need people to stress test xLIB to make sure that there arent any serious bugs! I cant have people going off to make games with it if there are bugs.

Also i finsihed support for running programs from the archive. You can recall an archived program (BASIC or TIOS-ASM) to one of 16 temp programs named XTEMP000 to XTEMP015. You then just run prgmXTEMP000 or Asm(prgmXTEMP000 etc.

So new additions:

- Support for up to 255 PIC's
- All functions can read PIC data even if they are ARCHIVED
- You can recall and run up to 16 ARCHIVED programs without actually unarchiving them
- Added a function that will tell you what hardware you are using (83+, 83+SE, 84+, 84+SE)

Next is the line and rectangle routines, then ill need some people to test :).
Last edited by tr1p1ea on Wed 16 Nov, 2005 8:18 pm, edited 2 times in total.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Image
Image
Treefrog
New Member
Posts: 42
Joined: Mon 11 Jul, 2005 9:31 pm
Location: Here

Post by Treefrog »

Keep up the good work! :D
threefingeredguy
Calc King
Posts: 2195
Joined: Sun 27 Mar, 2005 4:06 am
Location: sleeping
Contact:

Post by threefingeredguy »

I would like to test it.
Image
billybobjones
New Member
Posts: 6
Joined: Tue 08 Nov, 2005 8:17 pm
Location: Earth
Contact:

Post by billybobjones »

I'd enjoy putting it through rigourous tests.

Will you add an option for 12by12 tilemaps or maybe 16by16
For 12by12 you would have them draw the sprites in the picture every 16 pixels across and every 12 down then you could copy them onto the screen using the xor meathod after clearing the screen. Just a thought.
DarkerLine
Calc Wizard
Posts: 526
Joined: Tue 08 Mar, 2005 1:37 am
Location: who wants to know?
Contact:

Post by DarkerLine »

For people who may have missed this, I would like to add that you can't, unfortunately, use any new versions of xLIB on United-TI's TI-Basic contest. Nothing personal; it's just that it was released after the contest's starting date.
just try to be nice to people.
_________________
My TI Blog - http://mpl.unitedti.org/
User avatar
kalan_vod
Calc King
Posts: 2932
Joined: Sat 18 Dec, 2004 6:46 am
Contact:

Post by kalan_vod »

DarkerLine wrote:For people who may have missed this, I would like to add that you can't, unfortunately, use any new versions of xLIB on United-TI's TI-Basic contest. Nothing personal; it's just that it was released after the contest's starting date.
Thanks for the heads up.
billybobjones wrote:I'd enjoy putting it through rigourous tests.

Will you add an option for 12by12 tilemaps or maybe 16by16
For 12by12 you would have them draw the sprites in the picture every 16 pixels across and every 12 down then you could copy them onto the screen using the xor meathod after clearing the screen. Just a thought.
Isn't this already possible?
merthsoft
Extreme Poster
Posts: 496
Joined: Tue 21 Dec, 2004 6:49 am
Location: WI

Post by merthsoft »

I will definatley test, and I will try to do crazy things with it too!
tr1p1ea wrote: - All functions can read PIC data even if they are ARCHIVED
Oh, yes, that saves about 4000 bytes right there :D
Shaun
User avatar
dysfunction
Calc Master
Posts: 1454
Joined: Wed 22 Dec, 2004 3:07 am
Location: Through the Aura

Post by dysfunction »

I would love to test... the number of errors I found last time should say something about how rigorously I test it. :D

EDIT: Just read your tr1pea's post more closely... Oh man this is excellent. Pretty soon you'll have all the features of every useful asm library in existence!

EDIT again: Oh, I just noticed you said you had fixed the bug with unaligned AND sprites, is the same bug with LD sprites fixed as well?
Image


"You're very clever, young man, but it's turtles all the way down!"
Post Reply