The New xLIB - An APP

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DJ_O
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Post by DJ_O »

tr1p1ea wrote:map editor
merthsoft did one
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Post by necro »

I got a weird bug while I was on "vacation" in boston...my calc started freezing and jump around to menu's and I don't know WHAT fixxed it...but I deleted Xlib, then kept turning it on and off and it started working normaly some how...I'm not sure it was Xlib though, though it is likely
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Post by dysfunction »

Question: does the StorePic command store the contents of the graph buffer, or the lcd, into the specified pic file?
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Post by merthsoft »

Kevin wrote:
tr1p1ea wrote:map editor
merthsoft did one
1. When did tr1p say that...
2. Does anyone want it?
dysfunction wrote:Question: does the StorePic command store the contents of the graph buffer, or the lcd, into the specified pic file?
Test for yourself...

I found an issue, if you use a sprite that's in the last row of sprites (like, 89 through 96, I think) then there is some garbage at the bottom of you sprite... As seen here:
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Post by DJ_O »

I just quoted 2 words from tr1p, not the full sentence
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tr1p1ea
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Post by tr1p1ea »

Thats neat Merthsoft, looks cool :).
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Post by merthsoft »

Looks cool (thanks), but did you see the problem, the very first tile map it draws, the title screen, it has the little lines that arn't supposed to be there...
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Post by Treefrog »

So far I've only had the garbage at the bottom appear when using sprites.

Still need to experiment with the tile mapper.
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Post by necro »

Are you still working on an update right now, tr1p1?
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Post by dysfunction »

Hmmm I have a request for two more features: The ability to recall pics or sprites from pics over 10, and also a Storepic command that can either store what's in the graph buffer or what's on the screen.
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Post by tokijnct »

Wow after summer break I come back and see...... :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship:

There are lots of functions in here that could be solve [EDIT] MANY [/EDIT] of the problems i'm encountering in PSDM :P
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tr1p1ea
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Post by tr1p1ea »

If you dont want to have garbage displayed when you are using sprites from the bottom row, make them a height of 7 (i when mean using xLIB).
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Post by merthsoft »

Well, that doesn't work for the tilemap though...
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Post by tr1p1ea »

No it doesnt work with the tilemap. The problem with pics 10 and up is that they arent pics at all, well not tios pics anyway. Also i dont know tht format for pics created with zpic (is it zpic?), therefore i will probably have to make my own pic storing capability. But thats no biggin.
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Post by kalan_vod »

tr1p1ea wrote:No it doesnt work with the tilemap. The problem with pics 10 and up is that they arent pics at all, well not tios pics anyway. Also i dont know tht format for pics created with zpic (is it zpic?), therefore i will probably have to make my own pic storing capability. But thats no biggin.
or they could do like kevin did, you use zpic and you recall the pic and then store it to a tios pic (ie 0-9) and then just call that pic with xlib......untill tr1p1ea comes out with a new zpic xlib thing ( i say it should be called xPix or xPic) :D
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