Hehe, what a coincidence that you ask, I was going to post a screenshot today of the latest build.
I've been working on the coin routine, which now works as it should. The routine is build in a way, that it could be used by all routines (for example cardroutines) rather than just determing the one who starts the game. The AI works also. So the next thing I'll work on is the win-lose conditions... I tried some things already, which didn't quite work well... so I'll have to look at that again. After that I'll propably include more stats in order to be able to create more cards. As soon as the engine is in a form which could be described as 'Beta', I'll post a topic how to 'write' own cards, so that I can gather ideas for cards... there should be a lot cards to collect
Anyway, without further delay, here the screenshot;
I know that the graphics are not top of the notch. I did my best with the coin, so I am rather satisfied with it. The cards need some work though. The game will be enhanced graphicly anyway. The layout will be the same though
![Smile :)](./images/smilies/grayscale_smile.gif)
. ... Btw, CalcCapture is not really 'real-time' capturing, so the animation of the coin and everything else looks a lot smoother on calc (or even VTI)