[TI BASIC] Metal Gear Solid
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- nepmarauder
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- Joined: Thu 14 Apr, 2005 7:02 pm
- Location: Ann Arbor, MI
- Contact:
- nepmarauder
- Regular Member
- Posts: 119
- Joined: Thu 14 Apr, 2005 7:02 pm
- Location: Ann Arbor, MI
- Contact:
Hey, I tried the Omnicalc Font, doesn't look as good as I thought.
Lets use sprites. It will look better and it will be just as easy as text.
Also, I am almost finished with a title screen. I will post a link when I am finished!
Lets use sprites. It will look better and it will be just as easy as text.
Also, I am almost finished with a title screen. I will post a link when I am finished!
Last edited by nepmarauder on Sat 18 Jun, 2005 1:18 am, edited 1 time in total.
![Image](http://i67.photobucket.com/albums/h306/nepmarauder/Michigancopy2.gif)
IT'S GREAT TO BE A MICHIGAN WOLVERINE!
- nepmarauder
- Regular Member
- Posts: 119
- Joined: Thu 14 Apr, 2005 7:02 pm
- Location: Ann Arbor, MI
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I don't really care what you want to use.
It is your choice.
If you want some music (like the theme song), we will have to use Omnicalc. If you want a simpiler game, just use xlib.
As for posting a download, do the following:
go to www.sentertainment.net (website that Shawn Khamaneh and I run)
join the forum
after signing in, go to Forums
scroll down to Ti-Calc, click on it (in the Programming section)
click on Metal Gear Solid
post a Reply
click on Download Attachment
browse for the file (if more than 1 file, put them into a .zip file)
click Done
Now the file should be on there!
Also, I have some more done. The title screen, and a menu demo.
Once we are finished, we can piece all of the components together!
It is your choice.
If you want some music (like the theme song), we will have to use Omnicalc. If you want a simpiler game, just use xlib.
As for posting a download, do the following:
go to www.sentertainment.net (website that Shawn Khamaneh and I run)
join the forum
after signing in, go to Forums
scroll down to Ti-Calc, click on it (in the Programming section)
click on Metal Gear Solid
post a Reply
click on Download Attachment
browse for the file (if more than 1 file, put them into a .zip file)
click Done
Now the file should be on there!
Also, I have some more done. The title screen, and a menu demo.
Once we are finished, we can piece all of the components together!
![Image](http://i67.photobucket.com/albums/h306/nepmarauder/Michigancopy2.gif)
IT'S GREAT TO BE A MICHIGAN WOLVERINE!
- nepmarauder
- Regular Member
- Posts: 119
- Joined: Thu 14 Apr, 2005 7:02 pm
- Location: Ann Arbor, MI
- Contact:
That is what I am talking about.
I saw that you are a member on the site, so now all you got to do is post an attachment. To my understanding you should be able to do that. If not, I will talk to Shawn. Then, he could give you access to file attachment.
You just gotta play with it, but I'm almost 100% sure that you can attach files.
I saw that you are a member on the site, so now all you got to do is post an attachment. To my understanding you should be able to do that. If not, I will talk to Shawn. Then, he could give you access to file attachment.
You just gotta play with it, but I'm almost 100% sure that you can attach files.
![Image](http://i67.photobucket.com/albums/h306/nepmarauder/Michigancopy2.gif)
IT'S GREAT TO BE A MICHIGAN WOLVERINE!
Ok I will try it in a little bit ![Smile :)](./images/smilies/grayscale_smile.gif)
Ok I have it up what do you think. Note this morning I fixed the crouch bug. But I have not updated it. So you can only go in rooms while your crouched which you do by pushing link.
http://www.sentertainment.net/forums/in ... wtopic=594
![Smile :)](./images/smilies/grayscale_smile.gif)
Ok I have it up what do you think. Note this morning I fixed the crouch bug. But I have not updated it. So you can only go in rooms while your crouched which you do by pushing link.
http://www.sentertainment.net/forums/in ... wtopic=594
I am having touble with bullets.
I set them to a variable and use a getkey.
Now to make them move I make a small loop to where it just adds one to the variable and have it displayed. I am using a for( so you can see the bullets because if not it goes to fast. The proble with the for( is that you can't move while the bullet is moving. Is there another way to do this?
I set them to a variable and use a getkey.
Now to make them move I make a small loop to where it just adds one to the variable and have it displayed. I am using a for( so you can see the bullets because if not it goes to fast. The proble with the for( is that you can't move while the bullet is moving. Is there another way to do this?
Code?
For loading/showing the map, I think that you should store the map itself into a string to easily refresh the map whenever you take a step.
PrgmMAPDISP
If Map Location #1
"LLLLLLLLLLLLOOOOOOOOOOOOLLLLLLLLLLLL
If Map Location #2
"11111111111111000000000000111111
If Map Location #3
"10011001021110220022111222221212
Ans => Str0
Output(1,1,Ans
If you are loading Map Location #1, this should give you...
LLLLLLLLLLLL
OOOOOOOOOOOO
LLLLLLLLLLLL
...on the screen except that the Os should line up : p. Whenever you need to refresh the current screen, use Output(1,1,Str0
Then, put back the sprites on the map.
![Very Happy :D](./images/smilies/grayscale_happy.gif)
For loading/showing the map, I think that you should store the map itself into a string to easily refresh the map whenever you take a step.
PrgmMAPDISP
If Map Location #1
"LLLLLLLLLLLLOOOOOOOOOOOOLLLLLLLLLLLL
If Map Location #2
"11111111111111000000000000111111
If Map Location #3
"10011001021110220022111222221212
Ans => Str0
Output(1,1,Ans
If you are loading Map Location #1, this should give you...
LLLLLLLLLLLL
OOOOOOOOOOOO
LLLLLLLLLLLL
...on the screen except that the Os should line up : p. Whenever you need to refresh the current screen, use Output(1,1,Str0
Then, put back the sprites on the map.
Projects:
Phantasy Star Dark Millenia - Put aside for the moment...
UnitedTI BASIC Competition
Phantasy Star Dark Millenia - Put aside for the moment...
UnitedTI BASIC Competition
-
- New Member
- Posts: 68
- Joined: Tue 15 Mar, 2005 3:05 am
- Location: Colorado
Spooner wrote:I am having touble with bullets.
I set them to a variable and use a getkey.
Now to make them move I make a small loop to where it just adds one to the variable and have it displayed. I am using a for( so you can see the bullets because if not it goes to fast. The problem with the for( loop is that you can't move while the bullet is moving. Is there another way to do this?
Ok can you help with this please?
-
- New Member
- Posts: 68
- Joined: Tue 15 Mar, 2005 3:05 am
- Location: Colorado
I posted the game here so the code is avaible http://www.sentertainment.net/forums/in ... wtopic=594. The gun is not in that one so just add one. About the sprites that has yet to be decided.