[TI BASIC] Metal Gear Solid

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nepmarauder
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Post by nepmarauder »

What do you mean by put it up?
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Spooner
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Post by Spooner »

Post it for download so you can mess with it. Btw i need some help trying to get it up on the internetany help would be awsome.
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nepmarauder
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Post by nepmarauder »

Hey, I tried the Omnicalc Font, doesn't look as good as I thought.

Lets use sprites. It will look better and it will be just as easy as text.

Also, I am almost finished with a title screen. I will post a link when I am finished!
Last edited by nepmarauder on Sat 18 Jun, 2005 1:18 am, edited 1 time in total.
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Spooner
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Post by Spooner »

How can I post what I made? I have the game on my clac i just don't know how to mkae it so you can download it.

So you want to use X-lib?

In which case we need some sprites?
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nepmarauder
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Post by nepmarauder »

I don't really care what you want to use.

It is your choice.

If you want some music (like the theme song), we will have to use Omnicalc. If you want a simpiler game, just use xlib.

As for posting a download, do the following:

go to www.sentertainment.net (website that Shawn Khamaneh and I run)
join the forum
after signing in, go to Forums
scroll down to Ti-Calc, click on it (in the Programming section)
click on Metal Gear Solid
post a Reply
click on Download Attachment
browse for the file (if more than 1 file, put them into a .zip file)
click Done

Now the file should be on there!

Also, I have some more done. The title screen, and a menu demo.
Once we are finished, we can piece all of the components together!
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Spooner
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Post by Spooner »

I was talking about putting mine from my calc onto the internet so you can download it.
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nepmarauder
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Post by nepmarauder »

That is what I am talking about.

I saw that you are a member on the site, so now all you got to do is post an attachment. To my understanding you should be able to do that. If not, I will talk to Shawn. Then, he could give you access to file attachment.

You just gotta play with it, but I'm almost 100% sure that you can attach files.
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Spooner
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Post by Spooner »

Ok I will try it in a little bit :)

Ok I have it up what do you think. Note this morning I fixed the crouch bug. But I have not updated it. So you can only go in rooms while your crouched which you do by pushing link.

http://www.sentertainment.net/forums/in ... wtopic=594
Spooner
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Post by Spooner »

I am having touble with bullets.

I set them to a variable and use a getkey.

Now to make them move I make a small loop to where it just adds one to the variable and have it displayed. I am using a for( so you can see the bullets because if not it goes to fast. The proble with the for( is that you can't move while the bullet is moving. Is there another way to do this?
tokijnct
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Post by tokijnct »

Code? :D

For loading/showing the map, I think that you should store the map itself into a string to easily refresh the map whenever you take a step.

PrgmMAPDISP
If Map Location #1
"LLLLLLLLLLLLOOOOOOOOOOOOLLLLLLLLLLLL
If Map Location #2
"11111111111111000000000000111111
If Map Location #3
"10011001021110220022111222221212
Ans => Str0
Output(1,1,Ans

If you are loading Map Location #1, this should give you...

LLLLLLLLLLLL
OOOOOOOOOOOO
LLLLLLLLLLLL

...on the screen except that the Os should line up : p. Whenever you need to refresh the current screen, use Output(1,1,Str0
Then, put back the sprites on the map.
Projects:
Phantasy Star Dark Millenia - Put aside for the moment...

UnitedTI BASIC Competition
Spooner
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Post by Spooner »

Did you upload the last game I posted.... because that is what I did. I really can't figure out the bullets.
FrostFusion
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Post by FrostFusion »

Hey if you guys ever need help not for credit or anything I would be glad to help. I am an awesomee basic programmer but not as good as Kevin. On a scale of 1 to 10 with 10 being the highest I am an 8 maybe an 8.5
Spooner
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Post by Spooner »

Spooner wrote:I am having touble with bullets.

I set them to a variable and use a getkey.

Now to make them move I make a small loop to where it just adds one to the variable and have it displayed. I am using a for( so you can see the bullets because if not it goes to fast. The problem with the for( loop is that you can't move while the bullet is moving. Is there another way to do this?

Ok can you help with this please?
FrostFusion
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Post by FrostFusion »

No I won't help. jk. I will help as much as needed. Just give me a copy of the code and tell me whatever needs help with. One more question. Are you guys going to use sorites or just numbers and letters. I am cool with it either way.
Spooner
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Post by Spooner »

I posted the game here so the code is avaible http://www.sentertainment.net/forums/in ... wtopic=594. The gun is not in that one so just add one. About the sprites that has yet to be decided.
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