Super Smash Brothers

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Toaster
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Post by Toaster »

It looks really nice do you have scrolling done yet. I would do 8 pixel scrolling it's faster and will make the game play a little more fun. :)
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Post by Guest »

it doesnt lag on the calc it is calcCaptures fault!
yeah the screen will scroll, i had horizantal scrolling done but i took it out until i finish hit detection, i want to do 8 way scrolling but i dont really know how, so im going to look at some code.
fox... umm we will see, if i get enough support for him ill add him.
yeah i got the big mario off of the internet.
i will make them animated when they walk, dont worry
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L-Man
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Post by L-Man »

sorry that was me in the last post, i wasnt logged in!
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DigiTan
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Post by DigiTan »

I wouldn't worry too much about adding Fox if you don't want to. Judging from other fighting games, a huge part of this program is going to filled with attack sprites; and if your images are masked or greyscaled--that space is really going to add up fast with the existing characters.

It might be economical to start with the characters you have now, build up the major routines, and then add Fox later if the idea still seems practical.
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Post by MooK »

Wow. That is all i have to say. This game is going to be awesome, just plain awesome.
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DigiTan
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Post by DigiTan »

I'm not certain what the ideal setting is in calc capture. There are just bad settings and there are worse settings.
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Post by L-Man »

hey im back! long time no talk. no progress yet, i still dont have my laptop back yet, but there will be progress this summer i promise! :)
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tokijnct
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Post by tokijnct »

Cool! I thought it that this project was dead :( , but it's great to know that it's back up!
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necro
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Post by necro »

How much memmory are you down to now? If you aren't doing this already, you could put the characters' sprites/codes into a seprate program and load the character you need for the fight into the ram when needed and this way you could have as many characters as the flash archive can hold...any chance you might want a Mew Two? I could make some nice sprites for him.
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Post by DarkAuron »

Or even better: make an SE version that uses the extra 96kb of RAM to load data into and read from. It'd be kinda tricky to do but I can see it working, especially at 15mhz. 15mhz with that much space would be quite welcoming for a game like SSB, but you don't have to do this (especially if you don't have an SE yourself). And by SE I mean ti-83+SE or ti-84+SE (even though I don't like the ti-84 :X)
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thecheat
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Post by thecheat »

could you make it so that Items fall from the sky like on N64? if its too hard dont do it but it would be kinda nice....
DarkAuron
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Post by DarkAuron »

I don't think it's a matter of being too hard, as they would just use the same physics as the characters, but speed would be a conflicting issue...
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TI84SE
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Post by TI84SE »

I hope it's in grayscale! Sounds cool.

The other Super Smash Brothers game looked weird, so I didn't download it, hope this one is better.

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Post by lloydkirk1989 »

I don't think this is going to be in greyscale, but its still going to have awesome graphics.
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Madskillz
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Post by Madskillz »

yeah, check out prgmerz.tk then visit their forum. There has been some awesome sprites drawn for this SSB! It will be way better than the other demoish version.
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