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PostPosted: Thu 06 Jan, 2005 2:48 am 
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yeah, that always works. sounds like a winner to me.

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PostPosted: Thu 06 Jan, 2005 3:05 am 
So you mean, like, she just fights his upper torso? I suppose that'd work. Stick some lava beneath there, or perhaps spikes, and you'd be set. That'd allow for greater detail because you'd be able to focus on making a specific area large but wouldn't have to worry about doing a ton of detail for the rest of him because there wouldn't BE a rest of him. Sounds like a plan. We'll see what the Joester comes up with.


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PostPosted: Thu 06 Jan, 2005 5:57 am 
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Location: I cant seem to get out of this cryogenic chamber!
Actually, thats a pretty good idea. Good thinking guys :).

But no matter what they do, it will still be awesome! :).

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PostPosted: Thu 06 Jan, 2005 6:16 am 
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Are there any other bosses though? Any additional ones?


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PostPosted: Thu 06 Jan, 2005 6:37 am 
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Location: I cant seem to get out of this cryogenic chamber!
Well we actually dont know how many there are, if there are any at all.

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PostPosted: Fri 07 Jan, 2005 1:18 am 
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Holy hell?!?! People actually liked my idea? Wow!

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PostPosted: Sat 08 Jan, 2005 12:18 am 
Ok, why not have a sub-boss that fills an area with monsters? Save the giant two-screen boss for the last fight.

-Mike


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PostPosted: Sun 09 Jan, 2005 11:48 pm 
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Having a room full of monsters might be processing-intensive.. it'd be best to just have a boss, really.

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PostPosted: Mon 10 Jan, 2005 12:12 am 
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yeah. you could always have a gauntet style thing where you go room after room taking on monsters with limited chances to heal and no way to go back. this is a great alternative to having lots of enemies at once or creating a huge monster that will be rarely used yet takes up lots of code space.

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Try your hand at turn based war strategy on your TI-83/Ti-83+ with Catch 22. Download now:
http://www.ticalc.org/archives/files/fi ... 35508.html

Project Cartel Details:
http://calcwebzine.com/index.php?option ... mid=0&id=8


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PostPosted: Mon 10 Jan, 2005 11:38 pm 
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Like the arena in Castlevania: Circle of the Moon?

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PostPosted: Fri 11 Mar, 2005 9:45 pm 
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Cyan wrote:
Yeah, umm... Kraid. That big thing? Yeah... not quite possible on the poor processor of the Ti-83/+. We (meaning Joe and I) decided that a 5 (maybe more) screen tall boss would just be too much. Tile wise, that would add another near 140 tiles (not including the animated ones). Thats just too much. However, a smaller version might be made (maybe 1-2 screens tall). But, again, we'll see. One step at a time, one step at a time....
Ok I know this is very very old (I missed this thread when I got back internet), but that kraid looked awesome and I really wish to see him in the game. A 1/2 or 2 screen version would be ok, even if he doesn't move at all. Also if there is some tiles that are one color only you could use the same for some kraid body area. Just an example of what could be done:
ImageThat was done in BASIC.

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PostPosted: Fri 11 Mar, 2005 10:01 pm 
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Kevin, if you can make that happen, I know Joe and Cyan can o_o

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PostPosted: Sat 26 Mar, 2005 3:21 pm 
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what about mother brain?
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PostPosted: Sat 26 Mar, 2005 4:16 pm 
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necro wrote:
what about mother brain?
Image
only gif and jpg images are supported :)

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PostPosted: Sat 26 Mar, 2005 7:50 pm 
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Heh, that mother brain looks like a giant meatball with an eye. :lol:

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