Some visual ideas...
Posted: Tue 28 Dec, 2004 3:36 pm
Okay, here are a few ideas that I generated based on what was talked about. First, is following more of the original game play style, where the display is overlaying the game. Heres the layout:
Energy Missles Current Beam
Energy = (Number is the current energy tanks remaining health, and each box is a full energy tank, wich (in this version) would simply disappear when empty)
Missles = (the Missle icon, which would be inverted with a box around it when currnetly in use, and the number of missles remaining)
Current Beam = (The current beam that is being used)
And how is looks visually:
**NOTE: The gray is just to let you know that icon will be inversing slowly for better understanding of what beam you have selected!
Though this is the true look of Metroid, I feel that it would be unpracticle. Simply because it will end up taking up too much screen space verticlely... and there already isn't a whole lot of verticle space. So, lets try something different...
Layout for side bar thingy:
Energy| <- Right side of screen
...........|
...........|
Missles|
...........|
...........|
Beam1|
Beam2|
Energy = (Same as the last set up, only this will have space to display an empty or filled energy tank)
Missles = (Same as above, however, there will only be enough space to have 99 missles MAX)
Beam1/Beam2 = (Okay, this I'm throwing up in a whim, and could very well not happen... but it would be cool! Each beam will display what beam is currently being used. In the picture, Wave and Ice beams are being displayed. This MIXED beam will shoot an Ice beam through walls with the Wave pattern (a sine wave). Unlike normal Metroids, these beams won't build off from each other, but rather you can mix any two combinations of beams. Or, if you want just a normal beam, mix two of the same beams! Ex. Ice beam + Ice beam = Ice beam. Remember, this is just an IDEA! Don't make this fact yet! I need to discuss it with Joe yet!)
And the visual:
**NOTE: The gray is just to let you know that icon will be inversing slowly for better understanding of what beam you have selected!
So, these are the general ideas. Personally, I like the second one... but your input is a bit more fluential than my own!
Oh, and FYI... I'm back! Just was waiting for something to actually DO!
Energy Missles Current Beam
Energy = (Number is the current energy tanks remaining health, and each box is a full energy tank, wich (in this version) would simply disappear when empty)
Missles = (the Missle icon, which would be inverted with a box around it when currnetly in use, and the number of missles remaining)
Current Beam = (The current beam that is being used)
And how is looks visually:
**NOTE: The gray is just to let you know that icon will be inversing slowly for better understanding of what beam you have selected!
Though this is the true look of Metroid, I feel that it would be unpracticle. Simply because it will end up taking up too much screen space verticlely... and there already isn't a whole lot of verticle space. So, lets try something different...
Layout for side bar thingy:
Energy| <- Right side of screen
...........|
...........|
Missles|
...........|
...........|
Beam1|
Beam2|
Energy = (Same as the last set up, only this will have space to display an empty or filled energy tank)
Missles = (Same as above, however, there will only be enough space to have 99 missles MAX)
Beam1/Beam2 = (Okay, this I'm throwing up in a whim, and could very well not happen... but it would be cool! Each beam will display what beam is currently being used. In the picture, Wave and Ice beams are being displayed. This MIXED beam will shoot an Ice beam through walls with the Wave pattern (a sine wave). Unlike normal Metroids, these beams won't build off from each other, but rather you can mix any two combinations of beams. Or, if you want just a normal beam, mix two of the same beams! Ex. Ice beam + Ice beam = Ice beam. Remember, this is just an IDEA! Don't make this fact yet! I need to discuss it with Joe yet!)
And the visual:
**NOTE: The gray is just to let you know that icon will be inversing slowly for better understanding of what beam you have selected!
So, these are the general ideas. Personally, I like the second one... but your input is a bit more fluential than my own!
Oh, and FYI... I'm back! Just was waiting for something to actually DO!