solidFRAME discussion

solidFRAME - a 3D engine for the TI-83+ (SE Recommended)

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merthsoft
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Re: solidFRAME discussion

Post by merthsoft »

Oooh, that's so pretty! Nice work. Can you shoot the ships?
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tr1p1ea
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Re: solidFRAME discussion

Post by tr1p1ea »

I have managed to get the 3D tracking routines working for the most part. The screenie below has a tie fighter flying around its target, which then changes, in which case it reorientates and flies to it instead.

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This routine is a must for game scenarios as objects can now find their targets in 3D space. It was a bit of a pain to get working lol!

Also here is a camera lookAt test:

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Note that the stars are a quick hack and arent relative to the camera and there is no object sorting as yet (there is polygon sorting but its confined to per-object).

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Couple more tests.
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Re: solidFRAME discussion

Post by benryves »

Very nice, and good to see you're thinking about how to apply the engine to a game and not just the graphics engine.
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Re: solidFRAME discussion

Post by chickendude »

Wow, that's looking incredible! How many objects do you think you could reasonably handle at once right now? I love the screenshot of the little fighter circling the other two.
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tr1p1ea
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Re: solidFRAME discussion

Post by tr1p1ea »

Im not really sure how many objects, it would depend on how complex they are. But with level of detail on it could be maybe 15-20? But that would slow down if they were all close to the camera lol :).

I added a background decal (the planet) and an xwing!:

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EDIT - Added some basic shooting, only preliminary with no collision detection yet:

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Re: solidFRAME discussion

Post by Madskillz »

Ha ha that is pretty cool Tr1p! I saw this pop up on ticalc and wanted to stop in. Looks like you have added some pretty cool stuff. I really like the 3d tracking. Nice work!
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Re: solidFRAME discussion

Post by merthsoft »

Yes, this is looking quite good, tr1p--can't wait to see more (and to play with it myself)!
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tr1p1ea
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Re: solidFRAME discussion

Post by tr1p1ea »

Implemented some basic shooting+collision checking:

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As it stands, different objects have different firing rates and firing 'sequences'. By firing sequence i mean xwing's shoot from 4 lasers in a pattern where-as something like a tie-fighter will only shoot from 2 lasers alternating ... if that makes sense?
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Re: solidFRAME discussion

Post by JamesV »

This is incredible Tr1p! Great work! :D
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merthsoft
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Re: solidFRAME discussion

Post by merthsoft »

Haha, it amazes me how this went from a no-roadmap tech demo into this much more full game-type-thing, and I imagine it's soon to be a full-on game! This is great :)
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Re: solidFRAME discussion

Post by Art_of_camelot »

This thing is so awesome Tr1p. Keep up the great work! :mrgreen:
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Re: solidFRAME discussion

Post by chickendude »

Wow! This is amazing :shock: You've really already got a decent game set up. Who would've thought we'd ever be shooting down tie-fighters in 3D on our 83+s?
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Re: solidFRAME discussion

Post by tr1p1ea »

After much thought ive decided to port this engine to the 84C, to see if a game is plausable.

For the meantime i have a colour cube rotating:

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Re: solidFRAME discussion

Post by merthsoft »

The cube looks good--and speedy! Do you foresee much more slow down?
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