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PostPosted: Mon 31 Dec, 2012 10:21 pm 
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Oooh, that's so pretty! Nice work. Can you shoot the ships?

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PostPosted: Tue 08 Jan, 2013 5:14 am 
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Location: I cant seem to get out of this cryogenic chamber!
I have managed to get the 3D tracking routines working for the most part. The screenie below has a tie fighter flying around its target, which then changes, in which case it reorientates and flies to it instead.

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This routine is a must for game scenarios as objects can now find their targets in 3D space. It was a bit of a pain to get working lol!

Also here is a camera lookAt test:

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Note that the stars are a quick hack and arent relative to the camera and there is no object sorting as yet (there is polygon sorting but its confined to per-object).

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Couple more tests.

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PostPosted: Tue 08 Jan, 2013 1:04 pm 
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Very nice, and good to see you're thinking about how to apply the engine to a game and not just the graphics engine.


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PostPosted: Thu 10 Jan, 2013 2:35 am 
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Wow, that's looking incredible! How many objects do you think you could reasonably handle at once right now? I love the screenshot of the little fighter circling the other two.


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PostPosted: Mon 14 Jan, 2013 12:51 am 
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Im not really sure how many objects, it would depend on how complex they are. But with level of detail on it could be maybe 15-20? But that would slow down if they were all close to the camera lol :).

I added a background decal (the planet) and an xwing!:

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EDIT - Added some basic shooting, only preliminary with no collision detection yet:

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PostPosted: Mon 21 Jan, 2013 7:39 am 
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Ha ha that is pretty cool Tr1p! I saw this pop up on ticalc and wanted to stop in. Looks like you have added some pretty cool stuff. I really like the 3d tracking. Nice work!

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PostPosted: Mon 21 Jan, 2013 11:19 pm 
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Yes, this is looking quite good, tr1p--can't wait to see more (and to play with it myself)!

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PostPosted: Wed 23 Jan, 2013 12:00 am 
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Implemented some basic shooting+collision checking:

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As it stands, different objects have different firing rates and firing 'sequences'. By firing sequence i mean xwing's shoot from 4 lasers in a pattern where-as something like a tie-fighter will only shoot from 2 lasers alternating ... if that makes sense?

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PostPosted: Wed 23 Jan, 2013 10:22 pm 
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This is incredible Tr1p! Great work! :D

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PostPosted: Wed 23 Jan, 2013 10:38 pm 
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Haha, it amazes me how this went from a no-roadmap tech demo into this much more full game-type-thing, and I imagine it's soon to be a full-on game! This is great :)

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PostPosted: Fri 08 Feb, 2013 9:58 am 
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This thing is so awesome Tr1p. Keep up the great work! :mrgreen:

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PostPosted: Sat 09 Feb, 2013 8:41 pm 
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Wow! This is amazing :shock: You've really already got a decent game set up. Who would've thought we'd ever be shooting down tie-fighters in 3D on our 83+s?


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PostPosted: Mon 29 Jul, 2013 4:39 am 
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After much thought ive decided to port this engine to the 84C, to see if a game is plausable.

For the meantime i have a colour cube rotating:

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PostPosted: Tue 03 Jun, 2014 9:29 pm 
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The cube looks good--and speedy! Do you foresee much more slow down?

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