Progress Thread - New demo - Cobra Mk III (18-May-08)
Moderator: qarnos
- Madskillz
- Calc Wizard
- Posts: 745
- Joined: Fri 17 Dec, 2004 10:22 pm
- Location: Wandering around in the Jungle...
- Contact:
Ok back on topic, garnos...I had seen your first post and was very excited to try out a demo. I am very grateful that one is out now. Out of nowhere you come and just get me right back into coding. I like to see projects come from thin air and just wow me. Great work, please keep it up!
By the way, the demo works fine for my 84+ SE, but that is only because I bought mine probably before everybody else around here did, so my LCD is usually better than most of the people who have an 84+ SE.
A few games have some screen problems for me Phantom Star, the old version of gH's doom, but I tested out some different solutions that we had and the current version should work, the ASM donkey Kong game, mirage/ion both show a screwed up titlescreen, there are a few others just cant remember them now. Hey CompWiz, can you do me a favor? Try out the latest version of Kv83's slippy its in the forum under like featured projects/side projects or something like that. Then hit me up with a PM...thanks.
By the way, the demo works fine for my 84+ SE, but that is only because I bought mine probably before everybody else around here did, so my LCD is usually better than most of the people who have an 84+ SE.
A few games have some screen problems for me Phantom Star, the old version of gH's doom, but I tested out some different solutions that we had and the current version should work, the ASM donkey Kong game, mirage/ion both show a screwed up titlescreen, there are a few others just cant remember them now. Hey CompWiz, can you do me a favor? Try out the latest version of Kv83's slippy its in the forum under like featured projects/side projects or something like that. Then hit me up with a PM...thanks.
The Revolution is here...
The lcd fix will stop all those screen problems from happening. Those are the same ones I noticed.Madskillz wrote:A few games have some screen problems for me Phantom Star, the old version of gH's doom, but I tested out some different solutions that we had and the current version should work, the ASM donkey Kong game, mirage/ion both show a screwed up titlescreen, there are a few others just cant remember them now.
PM sent.
In Memory of the Maxcoderz Trophy
I don't think they need one. I believe the drivers are fine for the 83's and 83+'s. Only the 83+SE, 84+, and 84+SE have bad drivers.katmaster wrote:Does anyone know of an LCD fix that runs on the normal 83+? Or can anyone make one?
What problem were you having with your display?
One way to tell if your drivers are bad is to run the Donkey Kong 5.0 game. If the grayscale intro screen is messed up, then get the lcd fix and run it(if you have 83+SE, 84+, or 84+SE). Also, Phantom star gets messed up very noticeably when you play it on bad drivers.
In Memory of the Maxcoderz Trophy
-
- Sir Posts-A-Lot
- Posts: 252
- Joined: Tue 09 Aug, 2005 9:34 pm
- Location: south of the north pole
- Contact:
Yep it bounces everywhere. Also, the screen squishes over to the left sometimes, too. Harvest Moon does it a lot....CompWiz wrote:I don't think they need one. I believe the drivers are fine for the 83's and 83+'s. Only the 83+SE, 84+, and 84+SE have bad drivers.katmaster wrote:Does anyone know of an LCD fix that runs on the normal 83+? Or can anyone make one?
What problem were you having with your display?
One way to tell if your drivers are bad is to run the Donkey Kong 5.0 game. If the grayscale intro screen is messed up, then get the lcd fix and run it(if you have 83+SE, 84+, or 84+SE). Also, Phantom star gets messed up very noticeably when you play it on bad drivers.
EDIT: 150th post OH YEAH!!!
-
- Calc King
- Posts: 2195
- Joined: Sun 27 Mar, 2005 4:06 am
- Location: sleeping
- Contact:
- KermMartian
- Calc Wizard
- Posts: 549
- Joined: Tue 05 Jul, 2005 11:28 pm
- Contact:
<offtopic reprieve>
</offtopic reprieve>
This is quite impressive, can't wait to see what it will do
RE LCD ERROR: http://www.ticalc.org/archives/files/fi ... 36608.html
But do they do dynamic lighting, shading, and hidden lines?Timendus wrote:We've all written Basic 3D engines (or I guess most of us have), and they are all slow and useless. So apart from proving CompWiz right, what exactly are you trying to say?KermMartian wrote:http://www.cemetech.net/news.php?151
http://www.cemetech.net/news.php?176
http://www.cemetech.net/news.php?179
That's all BASIC, btw.
</offtopic reprieve>
This is quite impressive, can't wait to see what it will do
RE LCD ERROR: http://www.ticalc.org/archives/files/fi ... 36608.html
I guess not all of them do. And I don't dispute that those things are a lot of fun to code, but it's stillKermMartian wrote:But do they do dynamic lighting, shading, and hidden lines?
Hence no comparison to this 3D engine, that can actually render something at a decent speed. So it's irrelevant whatever you or anyone else wrote in Basic.Timendus wrote:slow and useless.
http://clap.timendus.com/ - The Calculator Link Alternative Protocol
http://api.timendus.com/ - Make your life easier, leave the coding to the API
http://vera.timendus.com/ - The calc lover's OS
http://api.timendus.com/ - Make your life easier, leave the coding to the API
http://vera.timendus.com/ - The calc lover's OS
- KermMartian
- Calc Wizard
- Posts: 549
- Joined: Tue 05 Jul, 2005 11:28 pm
- Contact:
In case you didn't notice, I posted the very same one a few times in this topic before you posted it. (with the same link)KermMartian wrote:Oh totally, it takes like an hour for even simple scenes. Does that LCD fix I posted help at all?
You could try reading the other posts in the topic.
In Memory of the Maxcoderz Trophy
- Jim e
- Calc King
- Posts: 2457
- Joined: Sun 26 Dec, 2004 5:27 am
- Location: SXIOPO = Infinite lives for both players
- Contact:
There doesn't seem to be a set needed delay, so useing a safe routine is good idea. I wrote one for the wiki But from a practical standpoint 65 or 67 clock timing "should" work.qarnos wrote:So is this bug being caused by programs using a 60 cycle delay rather than polling the LCD busy bit?Jim e wrote:glad someone is getting some use out of that.
- KermMartian
- Calc Wizard
- Posts: 549
- Joined: Tue 05 Jul, 2005 11:28 pm
- Contact:
-
- Calc Wizard
- Posts: 526
- Joined: Tue 08 Mar, 2005 1:37 am
- Location: who wants to know?
- Contact: