The Forgotten Sword

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Toaster
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Post by Toaster »

I am going to set it to none cause I hate it.... :roll: Or if I do set it it will be differant.. Speedtree isnt free.. :(
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Halifax
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Post by Halifax »

I was just joking around. ;) There are plenty of other free alternatives to SpeedTree that you could probably adapt to your engine.

Like PagedGeometry for Ogre3D.

EDIT:

Also, I wouldn't just set it to none. LOD is usually a key feature. Oblivion, GTA IV, Crysis, etc. all use LOD. I just think you need a new terrain LOD algorithm. Even in Crysis though it isn't perfect. (You can see trees popping into view, and minimal terrain popping.)
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Post by Toaster »

Yeah thing is I cant really change it that much.. :oops: And I'll have to look at this pagedgeometry..

Here's a new screenshot of specular mapping:
Image
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Liazon
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Post by Liazon »

that's pretty nice.

though shouldn't the sunlight be spread out more evenly on the entire surface? not just the disk?
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Post by Toaster »

Yeah it should be but that was the only object I had with a specular map I dont really know how to make one.. :roll: Well I kinda do but I am not artist.. :x

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Post by Toaster »

Got bored again so I went decided some Realtime stencil shadows might be nice... :D

Image

That blue thing is the light..

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Post by DJ_O »

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Toaster
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Post by Toaster »

The textures aren't that good... :roll: lol
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Toaster
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Post by Toaster »

Yeah IDK I think it looks okay. :) Here's a screenshot of a soccerball. Just some effects done to it too make it looks uber sweet ie specular mapping and bumpmapping.

Image

Edit: Why not release it...
Image
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Post by Toaster »

New screenshot this time its of clouds plus shadows and water. :D

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Super Speler
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Post by Super Speler »

Looks good, though a little grainy.
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Halifax
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Post by Halifax »

Are those clouds volumetric, or baked into a skybox? If volumetric, then what algorithm do you use?
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kalan_vod
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Post by kalan_vod »

Clouds are looking very well, and the grate on the walkway is nice too!
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Post by King Harold »

Are those edges supposed to be wavy? they aren't actually under water, right?
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