supaplex

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darkstone knight
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supaplex

Post by darkstone knight »

already announced on UTI, now on maxcoders TM!

anyway... for those who don't know, supaplex is one of the more famous versions of boulder dash type of games.

features:
its an app, 2 or 3 pages (the original had over 1 mb of data :excited: )
111 levels (if i can fit them on the calc.... levels take 5 min average)
highscores :yes:

screenies: this is level 13, which is way to hard (failed 9 times and still counting)
(yes, i died before i got to the hard part....., view in firefox)
edit: WHAT? 256 kib max file size? the .gif is over 3 mb :cry:
(sorry for the choppy-4-shades-of-gray screenie...)

[image removed - benryves]
edit: added likt to screenshot: http://dhost.info/stefand/supaplex/supaplex17.gif

annyway, you can download a demo of the game here (.zip)
supaplex.zip
supaplex demo 24/04/09
(16.65 KiB) Downloaded 778 times
edit: for some reason my host refuses to host screenies on other sites :o
edit: it's alive! thank god for ftp!
Last edited by darkstone knight on Sat 25 Apr, 2009 7:49 am, edited 1 time in total.
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DigiTan
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Re: supaplex

Post by DigiTan »

This game looks astonishingly close-to-finished already. How'd you make the titlescreen by the way?
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benryves
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Re: supaplex

Post by benryves »

Good work on the project! :)

I removed the screenshot as the link contained the password to your FTP account (which I don't think you really wanted to share with the world). It was also ludicrously enormous; please try and keep screenshots under 512K (which is pretty huge anyway!)
darkstone knight
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Re: supaplex

Post by darkstone knight »

uhh thanks

the engine is near finished, i need to word on the:
bombs, 3 types
more enamies, one is right-handed...

but i still need to make a menu, and compress all levels...
creating (copying..) takes about an hour, there are 111 levels...

i may release another demo next week whit a few levels :yes:

edit: about the tilte screen, a friend made it, i think he made it in gimp+istudio
Arjan
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Re: supaplex

Post by Arjan »

darkstone knight wrote:edit: about the tilte screen, a friend made it, i think he made it in gimp+istudio
I made it with GIMP only
darkstone knight
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Re: supaplex

Post by darkstone knight »

but i used istudio to convert it to hex :pirate:
darkstone knight
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Re: supaplex

Post by darkstone knight »

i had a bit (a lot, actually) of progress this week

because im lazy, and this site doesn't like 2 MB screens...

http://www.revsoft.org/phpBB2/viewtopic.php?t=1039

next time il actually upload the screens here, i promise :drifter:
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Wesley
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Re: supaplex

Post by Wesley »

Nice work, darkstone knight! It's awesome to see everyone keeping progress on their projects. Maybe one day I will have some of my own (calculator projects), rather than this old and simple one: http://duggzilla.com/wesley/ti/.

The screenies look great!
ImageImage
ImageImage
Image
darkstone knight
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Re: supaplex

Post by darkstone knight »

as revsoft is down, i quickly hacked together a wikidot site

http://stefand.wikidot.com/supaplex1

:kitty: (maxcoderz smilies rock! :D )
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NanoWar
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Re: supaplex

Post by NanoWar »

Maybe http://imageshack.us/ ?

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darkstone knight
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Re: supaplex

Post by darkstone knight »

imageshack caps at 1.5 mb, some screens are 8 MB :excited:
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NanoWar
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Re: supaplex

Post by NanoWar »

Okay, I have another one... https://www.getdropbox.com/ ? It's really good, but I dont know its bandwidth.
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benryves
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Re: supaplex

Post by benryves »

Couldn't you optimise the screenshots?
darkstone knight
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Re: supaplex

Post by darkstone knight »

how? :D
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benryves
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Re: supaplex

Post by benryves »

In the past I've used Adobe ImageReady (part of Photoshop), though that tends to choke on GIFs with a very large number (>1000) of frames. Paint Shop Pro's equivalent, Animation Shop, handles larger GIFs much better, but doesn't optimise as nicely.

Dropping the resolution down to the native 96x64 helps quite a lot, as does dropping the framerate. Unfortunately, last time I used Wabbitemu changing either of those properties caused it to output broken GIFs :(
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