Blobby aKa the new mario

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cjgone
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Blobby aKa the new mario

Post by cjgone »

Epicness.
Image


Image
11/30/08

Will hopefully finish in summer of 2009.
Image

>Enemies can be picked up
>Pow blocks
>coins
>cool beast fruits that can be used to pwn stuff
>jumpy enemies. :D


Working on a
>score system
>more enemies
>level support
>Beast things
Last edited by cjgone on Mon 26 Jan, 2009 3:38 am, edited 2 times in total.
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DigiTan
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Re: Blobby aKa the new mario

Post by DigiTan »

Lookin' awesome so far. How many levels would you guess there will be?
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cjgone
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Re: Blobby aKa the new mario

Post by cjgone »

Uh, 5 with the first launch, assuming I finish this :D.

Prolly 10 max -- only 20 levels in teh game.
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Re: Blobby aKa the new mario

Post by tr1p1ea »

Looking cool, good to see teh bobness lives on in some respect :).
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benryves
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Re: Blobby aKa the new mario

Post by benryves »

Looks good so far. :) Keep up the good work!
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Re: Blobby aKa the new mario

Post by ahudson »

We could use a new Mario game like this for math class... :P
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DigiTan
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Re: Blobby aKa the new mario

Post by DigiTan »

Plus, no one's done a Mario Bros 2 port/interpretation before. At least not one quite like this. You might say this puts a new...spin on the series. (Crap! That pun would've worked before on a Sonic game)
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kalan_vod
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Re: Blobby aKa the new mario

Post by kalan_vod »

Wow, this is great! I would love to see a mario 2 clone on the z80!
cjgone
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Re: Blobby aKa the new mario

Post by cjgone »

Image

coin counter
able to throw jumpie dudes
sparkle coin


I'm aware of teh other cool mario thingy but atleast mine is based on SMA which is totally more cool. ;)
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Re: Blobby aKa the new mario

Post by NanoWar »

I'd love to see more parabolic jumps/throws.
The coins look a bit too stretched in my opinion. Apart from that, it's good!
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kv83
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Re: Blobby aKa the new mario

Post by kv83 »

SMA is actually just a port of SMB2, which is a remake (?) of a japanese game because we guys from the wester half of the world are to dumb to play the true SMB2 :P
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cjgone
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:o

Post by cjgone »

I'd love to see more parabolic jumps/throws.
I don't understand physics, but how is it supposed to be in mario?

Are you supposed to like accelerate upward and slow down then fall back down? =X
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Re: :o

Post by driesguldolf »

Yeah:

The easiest way is to keep a vertical velocity. Every frame you add this velocity to the y coordinate and increment its value.
Example:
ypos dy
50, -2
48, -1.5
46.5, -1
45.5, -0.5
45, 0
45, 0.5
45.5, 1
46.5, 1.5
48, 2

(ok, this is a pathetic little hop but it's an example :D)
See how he raises fast then lingers in the air and falls back down

You'll have to use fixed point numbers though
Last edited by driesguldolf on Thu 04 Dec, 2008 5:36 pm, edited 1 time in total.
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Re: Blobby aKa the new mario

Post by benryves »

That's the second time you've done that, cjgone - make sure you hit the "post reply" instead of the "new topic" button. ;) *merges*
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Re: :o

Post by ISUCK »

cjgone wrote:
I'd love to see more parabolic jumps/throws.
I don't understand physics, but how is it supposed to be in mario?

Are you supposed to like accelerate upward and slow down then fall back down? =X
I'm assuming they want this: y=Vo*t + 1/2 at^2, where y is distance it travels up, Vo = initial vertical velocity, a = gravity or 9.8 m/s^2 and t for time.

Basically you need to figure out what you want your initial velocity to be, or how fast you want to throw it upwards. That will allow you to figure out how high it will go and the time it takes for you to throw it up and for it to fall down to the ground.

Now, once you have the time, all you need to do is have a separate velocity, or horizontal velocity, to determine how much you want it to travel forward.
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