Metroid II: Evolution (formerly Diortem)

A forum where you can announce your awesome project(s).

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threefingeredguy
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Post by threefingeredguy »

Yeah, he reads maxcoderz.
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threefingeredguy
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Post by threefingeredguy »

http://omnimaga.dyndns.org/index.php?showtopic=376&st=0
Metroid 2: Evolution is done. It is also "kicking ass and taking names" as the saying goes.
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tr1p1ea
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Post by tr1p1ea »

Yeah Kevin has outdone himself this time ... what an awesome effort ... even tho i nearly killed it :(.
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DarkAuron
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Post by DarkAuron »

How did you nearly kill it? O.o
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Post by dragon__lance »

xlib nearly ruined the project, though it's not really tr1p1ea's fault.Kevin got extremely frustrated with his ram being cleared by an xlib bug, and having all his progress deleated. Luckily, we got him back, and he finished the game! :)
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tr1p1ea
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Post by tr1p1ea »

It's a strange bug really and im unable to locate it completely. Its never occured in my projects but it does occur with Kevins. Seems that something strange happens when you use the tilemap routine and the store/recall routines together.

He finished it damn quick too ... but what happens if you check your Y= vars after the installing and playing the game?
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Post by CompWiz »

I've been having trouble getting it to work. After loading all the programs in, and installing xlib, I ran program A.

2006

...

Omnimaga
Presents

...

ERR:INVALID
1:Quit
2:Goto
Goto points to the Asm(prgmXTEMP000 line, but I checked the RAM, and that program does exist. I've tried clearing the RAM and reinstalling the ram files and xlib, but the same error happens. Any idea what's wrong? :?

in case it matters, my y= variables are still blank.
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necro
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Post by necro »

is XTEMP000 deleted off your calc?
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Post by CompWiz »

No, it's there. I didn't delete it until after I had the problem. And then it seems that the program creates it when it runs.
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DarkAuron
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Post by DarkAuron »

That's because XTEMP### is an XLIB temp file.
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CompWiz
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Post by CompWiz »

so, why is the program giving me an error?
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necro
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Post by necro »

well, if one didn't already exist...no idea. Try editing it and see whats in it.
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Post by CompWiz »

Here, have fun.
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:DR>Pr(RecallPic Pxl-Off(RecallPic ≤sin^-1^χDispGraphK∟J → AALinReg(ax+b)►Fracsinh^-1^(e^( → Shade(prod(OevalF√(seq(mean(Med-Med Sci (round(randM(□∙Tangent(CTsin(SortD R>Pr(98Ans]D. and πgetKey≤1RecallPic ►DMSZoom In°FnOff EndStoreGDB X(-Elsexroot(►Dec9]Line(iFnOn .FuncPxl-On(cos(P>Rx(TwoVar ]Pause P>Rx(min(SplitZDecimal nPr √(mean(Scisinh^-1^(BoxPlotNHabs(MRecallGDB ParamZSquarePt-Change(xyLine ►DMS³√(.Bnot(iPart(►DecPrompt M ]►Dec►DMS→ B( ►DMS Med-Med Sci Goto LinReg(ax+b)T *row(SortA LinReg(a+bx)pxl-Test(cosh(³ augment( seq( ExpReg Sequential 9 SortA LinReg(ax+b)^-1^ + and . 2►DMSBoxPlot *row(PolarSplit2►DMS randM(fMin( Pxl-On(→^-1^augment(FnInt(ln(→→ [ min(FnInt(FnInt(FnInt(min(→ [→►Dec^-1^ [PolarBoxPlot NThen XTEMP000 BoxPlotA BoxPlotXTEMP000[ ┼0 ►DMS For([AutoCalcOffClrHomesinh^-1^( A πVertical 'Vertical 0sin(tanh(1∙Pt-On(Vertical FuncEndRadianEndBoxPlotLinReg(a+bx)
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ninja_master
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Post by ninja_master »

I got that RAM clearing bug too. It happened to me twice while doing the same thing. It is something with the sprite rutine. It made me angry though. If you could fix it xlib would make me happy(er).
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necro
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Post by necro »

I though it might have generated a corrupt temp or something...don't know then
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