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Robot War: Project Darkstar

Posted: Thu 10 Nov, 2005 2:23 am
by DigiTan
I'm pleased (and somewhat releived) to announce that after 30 months of development, the Robot War project is finally complete and ready to debut. The TI-82 release includes the multiplayer-ready Linked Edition, and the code-reduced Standard Edition. I'll be uploading the game within the next 5 days.

Image
* Screenshots

For anyone who hasn't checked out the game, this is a gameboy-styled RPG inspired by Earthbound, Pokemon, Crono Trigger, Joltima, Narkemen, and many others. Since the last demo, it's gotten some groundbreaking features like new backdrops, combinational items, and 3 vs 3 LinkBattle. The coolest new feature is the timed attack system, which lets you amplify, modify, or redirect your moves in real-time. The Project Pages feature a comprehensive game guide covering just about every subject on gameplay.

Also, I'm working with various TI communities to port the game to all Z80 machines, starting with TI-85 and the newer 82s. The linking will be cross-compatible between all versions, so you'll get to battle anyone regardless of the model. I'm also gathering suggestions for future revisions, and the upcoming Lite Edition. If you have the chance to check this out, please rate & review the program so I can impliment the ideas.

-- DT

Posted: Thu 10 Nov, 2005 2:35 am
by kalan_vod
:shock: , well I can't wait till I get the 83 + version, hint hint :wink: , so untill then I could use a emu, but I hate doing that. By the SS it looks SO GOOD!

Posted: Thu 10 Nov, 2005 2:38 am
by gangsta
yea...the ss looks really good...this is on UTI, right?

[OT Rant]WTF is wrong with UTI? now you can't edit...[/OT Rant]

Posted: Thu 10 Nov, 2005 2:40 am
by kalan_vod
[OT]slaps the gansta and points him http://joepnet.com/hosted/maxcoderz/php ... php?t=1239 [/OT]

Posted: Thu 10 Nov, 2005 2:50 am
by gangsta
[OT]Owch![/OT]

Posted: Thu 10 Nov, 2005 3:01 am
by Spooner
Are you going to make this for the 83+?

Re: Robot War: Project Darkstar

Posted: Thu 10 Nov, 2005 3:03 am
by gangsta
DigiTan wrote:Also, I'm working with various TI communities to port the game to all Z80 machines...

Re: Robot War: Project Darkstar

Posted: Thu 10 Nov, 2005 3:05 am
by Spooner
gangsta wrote:
DigiTan wrote:Also, I'm working with various TI communities to port the game to all Z80 machines...
Oops must have missed that. :roll:

Posted: Thu 10 Nov, 2005 3:14 am
by kalan_vod
sadly it looks like it will be the 85 will be first and looks like 83's will be last :cry: .

Posted: Thu 10 Nov, 2005 4:14 am
by DigiTan
Right now, there's no set rollout order, but I've already gotten an offer from someone to create a TI-85 version. Thanks to the TI Unification FAQ, versions for 83 should only take a few months after I find a programmer.

The file system will be the toughest part to port, but that worked for Mario so I'm not ~too concerned. If Mirage has functions built-in for creating save-game files, that will be an added bonus. Because of the game size, most likely this would be an app for 73, 83+, and 84+.

Posted: Thu 10 Nov, 2005 4:18 am
by Madskillz
Digi, I had seen old screenshots of RW...but I didnt know it looked this good. Awesome man, keep on keeping on! :wink:

Posted: Thu 10 Nov, 2005 4:18 am
by necro
sounds good...hope to play it some day (pulls out and polishes 83+ SE)

Posted: Thu 10 Nov, 2005 4:25 am
by CompWiz
It does sound good, and it looks even better. I hope it is ported soon. (pulls out and polishes 84+ SE, then checks the time from the on calc clock) :mrgreen: :twisted:

Posted: Thu 10 Nov, 2005 5:34 am
by katmaster
It sounds REALLY good. (pulls out and polishes beat up 83+.......oh crap i dont know where the polish is :))

P.S. make the 83+ version HIGHEST priority. (hint, hint, I don't have an 82)

Posted: Thu 10 Nov, 2005 3:08 pm
by CompWiz
katmaster wrote:It sounds REALLY good. (pulls out and polishes beat up 83+.......oh crap i dont know where the polish is :))

P.S. make the 83+ version HIGHEST priority. (hint, hint, I don't have an 82)
Definiely make 83+ version highest priority. I believe it's the most popular calc for calc gaming. Also, shouldn't be that hard of a port from 82(right?)

Maybe you should bug Jim e to do it. He stated in the Pindur TI forum
Jim e wrote:If you like interrupt testing fun(:roll:) I wrote this some time ago. It shows the upper and lower bounds of the interrupts based on clocks cycles. I have to much free time.
See! A calc programmer with free time :excited: Maybe something could actually get finished! :mrgreen: