Robot War: Project Darkstar
Posted: Thu 10 Nov, 2005 2:23 am
I'm pleased (and somewhat releived) to announce that after 30 months of development, the Robot War project is finally complete and ready to debut. The TI-82 release includes the multiplayer-ready Linked Edition, and the code-reduced Standard Edition. I'll be uploading the game within the next 5 days.
* Screenshots
For anyone who hasn't checked out the game, this is a gameboy-styled RPG inspired by Earthbound, Pokemon, Crono Trigger, Joltima, Narkemen, and many others. Since the last demo, it's gotten some groundbreaking features like new backdrops, combinational items, and 3 vs 3 LinkBattle. The coolest new feature is the timed attack system, which lets you amplify, modify, or redirect your moves in real-time. The Project Pages feature a comprehensive game guide covering just about every subject on gameplay.
Also, I'm working with various TI communities to port the game to all Z80 machines, starting with TI-85 and the newer 82s. The linking will be cross-compatible between all versions, so you'll get to battle anyone regardless of the model. I'm also gathering suggestions for future revisions, and the upcoming Lite Edition. If you have the chance to check this out, please rate & review the program so I can impliment the ideas.
-- DT
* Screenshots
For anyone who hasn't checked out the game, this is a gameboy-styled RPG inspired by Earthbound, Pokemon, Crono Trigger, Joltima, Narkemen, and many others. Since the last demo, it's gotten some groundbreaking features like new backdrops, combinational items, and 3 vs 3 LinkBattle. The coolest new feature is the timed attack system, which lets you amplify, modify, or redirect your moves in real-time. The Project Pages feature a comprehensive game guide covering just about every subject on gameplay.
Also, I'm working with various TI communities to port the game to all Z80 machines, starting with TI-85 and the newer 82s. The linking will be cross-compatible between all versions, so you'll get to battle anyone regardless of the model. I'm also gathering suggestions for future revisions, and the upcoming Lite Edition. If you have the chance to check this out, please rate & review the program so I can impliment the ideas.
-- DT