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PostPosted: Sat 07 May, 2005 6:54 pm 
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Location: I cant seem to get out of this cryogenic chamber!
Ahh, ok that might affect it a little ... high contrast aye?

DarkAuron: Is there an easter egg in the final? :).

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PostPosted: Sat 07 May, 2005 7:16 pm 
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Only thing I'll say about the easter egg is that it's longer than both Senilym (Final) and Senilym: Owt combined.

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PostPosted: Sat 07 May, 2005 7:25 pm 
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Location: I cant seem to get out of this cryogenic chamber!
What?! It will be longer ... i wonder what it courld be.

Has the filesize been dramatically increased because of this?

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PostPosted: Sat 07 May, 2005 7:38 pm 
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Well, the menu engine's code is more code than the easter egg.. so not really :)

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PostPosted: Sat 07 May, 2005 7:43 pm 
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Location: I cant seem to get out of this cryogenic chamber!
Hhmm... now i am extremely intrigued!

When did you say this will be done again?

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PostPosted: Sat 07 May, 2005 7:52 pm 
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When the menu engine is done. :roll:

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PostPosted: Sun 08 May, 2005 3:37 am 
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And now it's ready! Kaching! :lol:

Changes from original, in total:
-Very minor size optimizations
-Only 100 lines are drawn on the randomly drawn screen at the intro, instead of 400. The effect creates an electric type of background as it zooms in to say Senilym. This was done as not only a better effect, but to make it easier on regular ti-83+ users.
-End credits screen changed to appropriate for the Final version.
-Slight code rearrangement
-MirageOS compatible
-Easter egg included, and is extremely long (10+ minutes on a ti-83+SE). A real battery burner!
-Pause length changes
-Extra and restructured code to make the sequences act the same when jumped direct to via the menu.
-Corrected the 'Sinelym' typos.

Current known bugs:
-There are two ways to get to the easter egg, one way is natural, the other causes a SYNTAX error because of the code arrangement. Right now I don't know how to fix it without changing a lot of things but it's not really a problem, as the easter egg isn't in the way of anything :)

Yojne!

Also, a few warnings.. don't post how to get the easter egg (I don't mind if you do it in pmsgs or whatnot, just not in public) and I've locked the code to prevent direct cheating of finding the easter egg. It's an easter egg, not the grand golden egg that sits in front of the white house where everyone can see it without trying. [/weird description]

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Last edited by DarkAuron on Sun 08 May, 2005 4:35 am, edited 1 time in total.

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PostPosted: Sun 08 May, 2005 4:32 am 
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The search begins..
:twisted: :twisted:

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PostPosted: Sun 08 May, 2005 4:47 am 
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This is a double post but,....
I FOUND IT

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PostPosted: Sun 08 May, 2005 4:50 am 
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Do you enjoy it? I'll note something.. part of the easter egg's code is in Owt :twisted:

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PostPosted: Sun 08 May, 2005 5:05 am 
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Found the Easter Egg too :)
Nice!


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PostPosted: Sun 08 May, 2005 5:22 am 
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Location: SXIOPO = Infinite lives for both players
Nice.
IT'S STILL GOING!!!! :shock:
Looks pretty though. :D



You owe me new batteries.

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PostPosted: Sun 08 May, 2005 5:26 am 
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Oh, and if anyone finds any bugs (other than the one I stated), let me know.

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PostPosted: Sun 08 May, 2005 6:17 am 
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Location: SXIOPO = Infinite lives for both players
The only problem that I could see is if you have Horiz or G-T enable. Also if the Plots were enabled.

But those are almost never turned on.

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PostPosted: Sun 08 May, 2005 6:47 am 
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Full and PlotsOff have been added. Anything else? :D

Edit: A few new pics from Senilym: Owt, both drawn from the same sequence but a value switch from 0 to 1 makes all the difference :)

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