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PostPosted: Wed 08 Feb, 2006 8:02 pm 
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Calc King
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kalan_vod@lycos.com or kalan@kalan.us I have a 83+SE and adaptors.


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PostPosted: Wed 08 Feb, 2006 8:16 pm 
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I've got both 83+SE and 84+SE, so I'm good on that department, plus I've got two different ways of hearing sound through 2.5mm: a 2.5mm earphone and a 2.5mm->3.5mm adapter.

Email, email, what what the email: Nacromancer@ev1.net

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PostPosted: Wed 08 Feb, 2006 8:37 pm 
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Calc King
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Location: SXIOPO = Infinite lives for both players
Okay Before i release to you guys, I'm going to try one more thing. I believe Digi was right about being some thing with the speakers, I keep getting the opposite effect of what I thought would happen, meaning my theory of noise is out the window. My solution For this is close up writes to the link port, hope fully I can bypass that unusual noise. I assume this will work since it's whats going on at higher frequencies

I should hope send you guys a beta tonight.

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PostPosted: Wed 08 Feb, 2006 9:55 pm 
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Calc Master
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If it looks like this will work for 6MHz machines, drop me a line so I can maybe do an 82 port.

BTW, have you come up with a new for it yet?

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PostPosted: Wed 08 Feb, 2006 10:10 pm 
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Calc King
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Location: SXIOPO = Infinite lives for both players
A new what?

Well the thing is that each mod routine needs to be made. At most a routine could take 56 bytes, so if you have one after another it tkes up 14592 bytes...plus if you going one after another you need a jump table(i just use math to find the location) so that kick it up to at least 15000bytes, plus a k for code, 16000bytes leaving you with 8~12k for sound, you could fit less than a second on it.

Something else though I add fastforward and rewind... It looks like there is more room for code in the byte retrive code after all. Who knows maybe USB playing is more plausible than I thought.

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PostPosted: Wed 08 Feb, 2006 10:25 pm 
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Calc King

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Jim e wrote:
Something else though I add fastforward and rewind... It looks like there is more room for code in the byte retrive code after all. Who knows maybe USB playing is more plausible than I thought.


:excited: calc movies! It would be so cool if you could add sound to the matrix lobby scene that was made a little while ago for calc + usb drive. :twisted:

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PostPosted: Wed 08 Feb, 2006 11:26 pm 
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Jim e wrote:
A new what?

D'oh! I meant to say "name." Every sound prog's got have a slick name. 8)

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PostPosted: Wed 08 Feb, 2006 11:39 pm 
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Calc King
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Location: SXIOPO = Infinite lives for both players
So far I'm just calling it Real Sound, but I'm open to suggestions.

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PostPosted: Wed 08 Feb, 2006 11:46 pm 
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Good Mother F**king Sound! Real Sound is cool.


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PostPosted: Thu 09 Feb, 2006 12:11 am 
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To be truly 1337 you must have no spaces in the name, like so: RealSound. ;)

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PostPosted: Thu 09 Feb, 2006 12:15 am 
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Jim e wrote:
So far I'm just calling it Real Sound, but I'm open to suggestions.
How 'bout Revound

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PostPosted: Thu 09 Feb, 2006 1:38 am 
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"RealSound." I like it. Has a nice ring to it.

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PostPosted: Thu 09 Feb, 2006 1:40 am 
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Calc King
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Location: SXIOPO = Infinite lives for both players
Now if I could fit that into the 8 byte character limit of tios app names

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PostPosted: Thu 09 Feb, 2006 3:16 am 
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RealSd or RealSnd


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PostPosted: Thu 09 Feb, 2006 12:58 pm 
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When I was first experimenting with sound, I released a crappy demo called RealSound... great minds (and all that) :P


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