[Featured] RealSound
Moderator: MaxCoderz Staff
I've got both 83+SE and 84+SE, so I'm good on that department, plus I've got two different ways of hearing sound through 2.5mm: a 2.5mm earphone and a 2.5mm->3.5mm adapter.
Email, email, what what the email: Nacromancer@ev1.net
Email, email, what what the email: Nacromancer@ev1.net
[Gridwars Score] - E: 1860037 M: 716641 H: 261194
- Jim e
- Calc King
- Posts: 2457
- Joined: Sun 26 Dec, 2004 5:27 am
- Location: SXIOPO = Infinite lives for both players
- Contact:
Okay Before i release to you guys, I'm going to try one more thing. I believe Digi was right about being some thing with the speakers, I keep getting the opposite effect of what I thought would happen, meaning my theory of noise is out the window. My solution For this is close up writes to the link port, hope fully I can bypass that unusual noise. I assume this will work since it's whats going on at higher frequencies
I should hope send you guys a beta tonight.
I should hope send you guys a beta tonight.
If it looks like this will work for 6MHz machines, drop me a line so I can maybe do an 82 port.
BTW, have you come up with a new for it yet?
BTW, have you come up with a new for it yet?
My diet consists of nails, code-stealers, and HP fans.
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
- Jim e
- Calc King
- Posts: 2457
- Joined: Sun 26 Dec, 2004 5:27 am
- Location: SXIOPO = Infinite lives for both players
- Contact:
A new what?
Well the thing is that each mod routine needs to be made. At most a routine could take 56 bytes, so if you have one after another it tkes up 14592 bytes...plus if you going one after another you need a jump table(i just use math to find the location) so that kick it up to at least 15000bytes, plus a k for code, 16000bytes leaving you with 8~12k for sound, you could fit less than a second on it.
Something else though I add fastforward and rewind... It looks like there is more room for code in the byte retrive code after all. Who knows maybe USB playing is more plausible than I thought.
Well the thing is that each mod routine needs to be made. At most a routine could take 56 bytes, so if you have one after another it tkes up 14592 bytes...plus if you going one after another you need a jump table(i just use math to find the location) so that kick it up to at least 15000bytes, plus a k for code, 16000bytes leaving you with 8~12k for sound, you could fit less than a second on it.
Something else though I add fastforward and rewind... It looks like there is more room for code in the byte retrive code after all. Who knows maybe USB playing is more plausible than I thought.
calc movies! It would be so cool if you could add sound to the matrix lobby scene that was made a little while ago for calc + usb drive.Jim e wrote:Something else though I add fastforward and rewind... It looks like there is more room for code in the byte retrive code after all. Who knows maybe USB playing is more plausible than I thought.
In Memory of the Maxcoderz Trophy
D'oh! I meant to say "name." Every sound prog's got have a slick name.Jim e wrote:A new what?
My diet consists of nails, code-stealers, and HP fans.
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
- KermMartian
- Calc Wizard
- Posts: 549
- Joined: Tue 05 Jul, 2005 11:28 pm
- Contact:
"RealSound." I like it. Has a nice ring to it.
My diet consists of nails, code-stealers, and HP fans.
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]