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PostPosted: Thu 22 Jun, 2006 11:24 am 
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Ok. I checked all maps and corrected some errors. (Stupid me). 1.4 can be downloaded as usual at http://kvince83.tengun.net/private/Slippy.zip .

@Jim: I named the (hopefully) last release after you :P

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PostPosted: Fri 23 Jun, 2006 2:18 am 
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Location: SXIOPO = Infinite lives for both players
hmmmmm....level 16 looks fishy. There doesn't seem to be enuf ice blocks to get to all the coin groups. Im surprised a ti game has held my attention, even biggest budget GBA game has failed at that. kudos

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PostPosted: Fri 23 Jun, 2006 8:35 am 
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i'll check it out, though I'm almost sure that it is finishable, since I checked ALL maps with the last release

glad you like it :D

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PostPosted: Fri 23 Jun, 2006 11:22 am 
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Location: I cant seem to get out of this cryogenic chamber!
This game indeed takes up a lot of time :). Plus its always cool to see another grayscale game out there :).

More grayscale games i tells ya!

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PostPosted: Fri 23 Jun, 2006 4:22 pm 
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tr1p1ea wrote:
More grayscale games i tells ya!


so, where's desolate 2? :P :lol:

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PostPosted: Sun 25 Jun, 2006 6:55 am 
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Location: I cant seem to get out of this cryogenic chamber!
I finished that game 2 months ago!

Hahaha just kidding :).

It shouldnt be just up to kv83 and i to release grayscale games should it?

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PostPosted: Sun 25 Jun, 2006 4:41 pm 
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Location: Wandering around in the Jungle...
more are coming...

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PostPosted: Sun 25 Jun, 2006 5:08 pm 
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Madskillz wrote:
more are coming...
is this a hint to a game you have in progress :D

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PostPosted: Sun 22 Jul, 2007 3:25 pm 
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There was a mapbug in level 16. Has been fixed. New version can be downloaded at http://kvince83.tengun.net/private/Slippy.zip

cheers! *hides for jim's wrath*

Edit: New version is also on ticalc.org now :)

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Last edited by kv83 on Sun 29 Jul, 2007 12:50 pm, edited 4 times in total.

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PostPosted: Sun 22 Jul, 2007 11:09 pm 
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I did not knew that game was revived O.o

I remember the project died back when I visited greenfire, glad it was finished, I will try it as soon as I can!

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PostPosted: Sun 22 Jul, 2007 11:25 pm 
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Yeah. I think i picked this up when you left us. Hmmm... it got featured on ticalc.org though, but maybe you missed that too :)

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PostPosted: Sun 22 Jul, 2007 11:59 pm 
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Well, since the last time I left MC I also left pretty much all other TI forums but Omni, TIFW and HRP, and I rarely checked ticalc.org/calcgames. I think I've checked a few times when I finished Metroid II but that was about it. I lost internet access last february until july though so if it got featured in this period chances are big that i did not noticed -.-

Regardless, congrats on the feature :)

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PostPosted: Sun 29 Jul, 2007 1:39 am 
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Now I get why I was never able to beat that level :(.

I'll have to download that again and play through it now that I might finally be able to beat 16 :D.

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PostPosted: Wed 08 Aug, 2007 2:55 pm 
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First, kv83, this is a great game! I saw the update in the news screen downloaded it and started playing!
And second
driesguldolf wrote:
And for kv83: With great power comes great responsibility
it turns out you haven't banned him and for that you are to be trusted with power :worship: :D

Hmmmm but...

I don't want to ruin the party but something odd happened:

The best way to explain bugs is via images I think:

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This is level 5 and I just pushed that block down and for some strange reason it was stuck in the 'wall', no problem tough (I thought) just restart...

Image
And suddenly all the levels end up like this...
Note that those horizontal bars don't seem to appear right of a non 'empty' tile, it also seems to invert the 'light' layer at those pixels (that's why I drawed Slippy twice, (look closely you'll see that those pixels ain't correct))
Also the non affected tiles stay non affected and everything is drawn normally (no distorted gfx there)

Again sorry for ruining the party!

EDIT: I'll try reproducing the bug


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PostPosted: Wed 08 Aug, 2007 3:37 pm 
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Ah yes, just as I tought

Yay found another bug:
download the game to your calc and pull the cable while you are playing, the game will hang but the grayscale will stay. Now that bug sounds familiar! Hey Jim e, there's work for ya!

I assume that for the grayscale you use a costum interrupt (IM 2), you are probabely using Jim e's GPP package, I think the bug is a stack overflow caused by outputting the wrong bytes when the interrupt finishes. Jim e once showed me how to handle an isr and I encountered the exact same bug when pulling the cable (the bug is also on wikiti).

Any news?


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