MaxCoderz

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PostPosted: Fri 06 May, 2005 5:18 pm 
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Maxcoderz Staff
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Joined: Thu 16 Dec, 2004 10:06 pm
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Location: I cant seem to get out of this cryogenic chamber!
Well there is nothing wrong with lazy coding as long as it works out well :).

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PostPosted: Fri 06 May, 2005 5:27 pm 
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Maxcoderz Staff

Joined: Sat 18 Dec, 2004 3:51 am
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Location: Toledo, Ohio, USA
Well, if for some reason the scroll routine is too slow, I'll change it to shave speed off of the mpa drawing...

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PostPosted: Sat 07 May, 2005 7:31 am 
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Location: I cant seem to get out of this cryogenic chamber!
Cool, will you be posting anther algorithm?

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PostPosted: Mon 09 May, 2005 12:18 pm 
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Calc King

Joined: Sat 26 Mar, 2005 2:45 am
Posts: 1619
Location: your shadow
hmm...any progress?[/quote]


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PostPosted: Mon 09 May, 2005 12:51 pm 
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Maxcoderz Staff

Joined: Sat 18 Dec, 2004 3:51 am
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Location: Toledo, Ohio, USA
yeah, I'm about half done with converting that algorithm into Z80 Code. Working on converting Spann Island into a level....

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PostPosted: Mon 09 May, 2005 8:40 pm 
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Joined: Sat 18 Dec, 2004 3:01 pm
Posts: 105
Nice...how many level sets/maps are there right now?

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PostPosted: Tue 10 May, 2005 5:16 pm 
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Maxcoderz Staff

Joined: Sat 18 Dec, 2004 3:51 am
Posts: 1477
Location: Toledo, Ohio, USA
right now I have spann island converted. If you guys want me to post the intel on how to make your own level file, I'll tell...

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PostPosted: Tue 07 Jun, 2005 5:08 pm 
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Joined: Wed 25 May, 2005 9:29 pm
Posts: 49
Location: Dallas, TX
please do post the intel...i love advance wars and would love converting levels for u

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PostPosted: Wed 08 Jun, 2005 3:28 am 
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Calc Wizard
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Joined: Fri 17 Dec, 2004 10:22 pm
Posts: 745
Location: Wandering around in the Jungle...
wow this is extremely awesome patori...I had my doubts at first about how sweet this could actually be, but I see the error in my ways. You have put a lot of thought and dealt with a lot of shit in your life and still manage to bring a smile to my face when I hear of the stuff to come. It is even better to hear you say it will be finished by the end of the year. Friday, I will bust open the Cobra code (probably growing mold) and start to program again. Thanks for the inspiration and I hope this inspires you some too! :wink:

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PostPosted: Thu 09 Jun, 2005 12:51 am 
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Calc Master
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Joined: Wed 22 Dec, 2004 3:07 am
Posts: 1454
Location: Through the Aura
Yeah man... but we need to see progress!

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PostPosted: Sat 11 Jun, 2005 9:58 pm 
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Joined: Sat 18 Dec, 2004 3:51 am
Posts: 1477
Location: Toledo, Ohio, USA
I'm trying to get a complete game released by the end of the month... I have the tilemap finished, as well as the movement and attacking routines... I have to figure out ways to calculate damage and stuff, as well as COs.... Game, including sprites: 14k

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PostPosted: Sun 12 Jun, 2005 8:49 pm 
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Joined: Wed 22 Dec, 2004 3:07 am
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If so much is doen can we please see a screenie? *begs*

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PostPosted: Mon 13 Jun, 2005 7:50 am 
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Joined: Sat 18 Dec, 2004 3:51 am
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Location: Toledo, Ohio, USA
I plan to, but the engine is sort of in a shakey state... I hope to put it together, and make sure that everything interacts fine... So screenie down the road...

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PostPosted: Fri 24 Jun, 2005 5:52 pm 
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Joined: Mon 18 Apr, 2005 11:18 pm
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I can't wait :)


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 Post subject: any new news?
PostPosted: Sun 03 Jul, 2005 3:31 am 
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Joined: Thu 30 Jun, 2005 1:14 am
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Location: OH,USA
any news on this awesome project?

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