[SHATTERED OASIS] Shattered Oasis Revived

Projects that are no longer in development anymore.

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BetaSword
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Post by BetaSword »

Nope, no greyscale. Sorry, but I already have pretty much all the sprites drawn up, and I'm not exactly good enough of an artist to add in another shade or two of color. Besides, it looks good enough as is, and is actually pretty darn fast. Movement goes along at a surprisingly good speed, one that I myself am damn proud of, so I don't really think I'm gonna be messing with the movement engine any further, besides adding in the required stuff for battles.

Post-Edit no Jutsu: Well, I got bored, so I put the Shattered Oasis information page back up on the main site, and hell, I'll also make a little news post on the front page, my first ever news post, and likely my only ever news post. Meh.
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DJ_O
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Post by DJ_O »

Cool, grayscale was just a joke btw (It's now possible in BASIC), the graphics from the last summer version was pretty cool (FFIV style). I see you changed some features in the game on the project page? I think one character per battle would be a cool idea because it's easier to program and the game is more challenging. Also you have more space in the screen, allowing you to make more animation or put text on the screen or whatever you want to do. :)

BetaSword wrote:Post-Edit no Jutsu
What did that mean? :shock:
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BetaSword
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Post by BetaSword »

Kevin wrote:
BetaSword wrote:Post-Edit no Jutsu
What did that mean? :shock:

heh... Just a little thing to make edits more interesting sounding. 3 points to whoever can figure out where I yoinked it from. 8)
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dysfunction
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Post by dysfunction »

Naruto! Sexy no Jutsu!
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T0RM3N7
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Post by T0RM3N7 »

wow this sounds like a good game :) , just one question:

Will this battle engine be like the one from Baiten Kaitos????

well, I hope this revival goes better than the rest!!! :)
girls=time*money
time=money
girls=money*money
money is the root of all evil
girls=(evil^1/2)*(evil^1/2)
girls=(evil^1/2)^2
girls=evil

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BetaSword
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Post by BetaSword »

dysfunction wrote:Naruto! Sexy no Jutsu!

Umm... Actually... I got it from planet-megaman.com... One of the recents news updates has it. But hey, maybe that person got it from Naruto. Who knows.

T0RM3N7 wrote:wow this sounds like a good game :) , just one question:

Will this battle engine be like the one from Baiten Kaitos????

well, I hope this revival goes better than the rest!!! :)

I have absolutely no idea. I've never played Baiten Kaitos, nor fo I have the slightest clue as to what the battle system is like. Sorry...
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dysfunction
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Post by dysfunction »

@BetaSword: I'm fairly sure they got it from Naruto, which by the way is an awesome manga.
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BetaSword
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Post by BetaSword »

OMG, What's this? Graphical proof of the continuation of SO! Behold! The Rage Visual Progression Thingy!

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tr1p1ea
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Post by tr1p1ea »

Ahh very cool indeed :).

Rage! :x.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
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BetaSword
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Post by BetaSword »

Oh gawsh, More! Now, it's the entire map of the entire prologue area!

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Oh, and I noticed... All the smileys are turning greyscale... WHAT'S GOING ON?!?! :shock:
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Post by DJ_O »

MaxCoderz want to force everyone to program Grayscale games :twisted: *evil*

That maps look very cool. I like the Final Fantasy II-IV style. :) Question though: if I make a Reign of Legends 4 game, could I inspire myself of some of your wall sprites? :)
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Post by BetaSword »

Sure, why not? Just so long as I'm given due credit. And hey, if you wanna sneak me in as a cameo or something... :roll:

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Post by tr1p1ea »

Wow, that looks awesome so far!

And Kev is right, those are some really nice tiles :).
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
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Post by T0RM3N7 »

:o :o looks awesome!!!! :o :o
girls=time*money
time=money
girls=money*money
money is the root of all evil
girls=(evil^1/2)*(evil^1/2)
girls=(evil^1/2)^2
girls=evil

Image
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dysfunction
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Post by dysfunction »

Wow! Looks even better than RL or RQ graphics :crazy:
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