MaxCoderz

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PostPosted: Sat 23 Apr, 2005 11:09 pm 
Nice.. I was still using a for( loop. Then again, lists aren't exactly my strong point (strings are, actually...). Looks like I need to break out the downloadable manual again. :)


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PostPosted: Sun 24 Apr, 2005 11:52 am 
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Joined: Sun 24 Apr, 2005 11:51 am
Posts: 24
Location: Meditating
Ok, I registered now... considering how active this community is, this will be a great way to learn more about TI-BASIC...

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PostPosted: Sat 07 May, 2005 10:39 am 
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Maxcoderz Staff
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Joined: Thu 16 Dec, 2004 10:06 pm
Posts: 4094
Location: I cant seem to get out of this cryogenic chamber!
Well, its always good to have new members, and i agree that being active in the community is a great way to learn how to program in both BASIC and ASM :).

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Last edited by tr1p1ea on Wed 22 Jun, 2005 5:13 am, edited 1 time in total.

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PostPosted: Mon 09 May, 2005 12:54 pm 
True, btw anybody saw Jim lately? Would be cool to see a small screenie from the battles :)


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PostPosted: Tue 10 May, 2005 5:57 pm 
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Joined: Sat 18 Dec, 2004 3:51 am
Posts: 1477
Location: Toledo, Ohio, USA
yeah, it would. I remember seeing this project a while back... I want it FINISHED.

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PostPosted: Wed 11 May, 2005 1:47 am 
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Maxcoderz Staff
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Joined: Sat 18 Dec, 2004 3:34 am
Posts: 140
Location: West Chicago.
Ugwah! I'm here! Kinda!

Sorry for the small... Disappearance. School is getting hectic. It's down to the line now... 17 more days of school, and I've got some required classes that I've got to get grades up in to be able to graduate. So until then, updates may be... Sporadic. Like this one.

Now then, on to business.

Sorry, but no real work has progressed on the game since last update, but I am starting to consider the possibility of... Shall we say... RPGMaker-ing it. Not to say that the Calc version is automatically out, but if it for some reason doesn't work out, I'd still like this to be made into a game, and what better way than RPGMaker? Plus the fact that a Pocket PC version of it is in the works... So in theory, we could end up having a calc, PC, and PPC version of the game. Wouldn't that be interesting?

Anyways, just rambling, so I'll go now.


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PostPosted: Mon 16 May, 2005 12:06 pm 
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Joined: Wed 22 Dec, 2004 3:07 am
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Location: Through the Aura
Hah, when you said PPC I immediately thought Mac...

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PostPosted: Mon 16 May, 2005 3:56 pm 
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Maxcoderz Staff

Joined: Sat 18 Dec, 2004 3:51 am
Posts: 1477
Location: Toledo, Ohio, USA
BetaSword wrote:
Ugwah! I'm here! Kinda!

Sorry for the small... Disappearance. School is getting hectic. It's down to the line now... 17 more days of school, and I've got some required classes that I've got to get grades up in to be able to graduate. So until then, updates may be... Sporadic. Like this one.


same here... not the updates part though...

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Currently coming up with a new signature idea... since my forum avatar changer was killed by an upgrade...


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PostPosted: Tue 24 May, 2005 3:13 pm 
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Joined: Tue 29 Mar, 2005 9:13 pm
Posts: 901
Location: almost..........there........
what's the progress?


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PostPosted: Sun 19 Jun, 2005 12:57 am 
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Joined: Mon 18 Apr, 2005 11:18 pm
Posts: 144
What he said.^ I am guessing this is dead
l
:cry: :cry: :cry: :cry: :cry: :cry:


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PostPosted: Sun 19 Jun, 2005 9:16 pm 
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Calc Master

Joined: Sat 15 Jan, 2005 3:56 am
Posts: 1116
Location: ooga booga land
...again. Or maybe we should say "re-dead"

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PostPosted: Sun 19 Jun, 2005 9:24 pm 
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Calc King
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Joined: Mon 20 Dec, 2004 6:47 pm
Posts: 2286
Location: Quebec (Canada)
re-re-re-re-dead

death 1: nov 2003
death 2: feb 2004
death 3: july 2004
death: now (if its dead)

*hopes its still alive*

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PostPosted: Mon 20 Jun, 2005 9:18 pm 
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Joined: Wed 22 Dec, 2004 3:07 am
Posts: 1454
Location: Through the Aura
Me too!

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 Post subject:
PostPosted: Wed 22 Jun, 2005 3:47 am 
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Joined: Sat 18 Dec, 2004 3:34 am
Posts: 140
Location: West Chicago.
It'll live... In some form or another, it'll live...

If worse comes to worse, I can turn it into a Doom mod...


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PostPosted: Wed 22 Jun, 2005 5:25 pm 
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Joined: Wed 22 Dec, 2004 3:07 am
Posts: 1454
Location: Through the Aura
Yay! Actually, I've considered making a version of Aura as a UT2004 mod...

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