[MARIO] Mario as it is now

Projects that are no longer in development anymore.

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Patori
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Post by Patori »

hmmm... I hope someone does pick this up!
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tr1p1ea
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Post by tr1p1ea »

Well from what i can gather anyone is welcome to Patori, even you :).

I might have a look at it myself if i can find enough time :).
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Patori
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Post by Patori »

Trust me... I understand the code... and I thought about it... but calc wars is first priority.
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tr1p1ea
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Post by tr1p1ea »

Of course. I cant wait to see what you will do with CW :).

That said, i think Mario is fine as it is ... it is already the best mario game for the calc imo :).
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DJ_O
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Post by DJ_O »

it just need more levels and maybe a level editor
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tr1p1ea
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Post by tr1p1ea »

Inherently there are a few collision bugs. If you play you might notice a koopa get stuck in the ground?
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Patori
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Post by Patori »

hmmm.... didn't look into this much... is there, by anychance, vertical scrolling? If so.... f...e....a.....t...h......er?
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Jim e
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Post by Jim e »

Yeah, there was Vert. Scrolling, But no feather. Really I would want to take it up but I don't like working off others code, I would prefer recoding the entire thing. Maybe alot of people are like that.
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Patori
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Post by Patori »

why not do that Jim? Why not? I would do the same, but I have Cw on my shoulder.... damn MAG... always wanting my monomates!
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tr1p1ea
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Post by tr1p1ea »

Well i am like Jim e, i find it better to code something in its entirety. That said, if there isnt much needed to be done, it might be worth just looking over ducks source. Although he is a very skilled coder, so it might not be understandable to us mortals!
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Patori
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Post by Patori »

hmmm... looks pretty understandable...
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Jim e
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Post by Jim e »

It didn't seem that hard if a few people got together and made the editor, fix the collision detection and and set up a few more enemys and items, It would be done. :D But i to am busy.
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Patori
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Post by Patori »

Oh.... come on Jim.... do it! </coaxing>
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Post by Duck »

Hmm, well it would be cool if someone would pick up the code. He would earn my deep respect though, since I didnt comment the code much. The well-named function calls may help to understand the structure though.
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Madskillz
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Post by Madskillz »

jim...cmon! :wink:
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