[MARIO] Mario as it is now

Projects that are no longer in development anymore.

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digiTsai
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Post by digiTsai »

The Calc GS only seems to let me edit gst files.
Is there a newer version? :?
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Madskillz
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Post by Madskillz »

no...open up the .gst file for the tiles and then open up the .gsm file for the map. You gotta have the tiles opened up first.
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digiTsai
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Post by digiTsai »

ooohh

thanks lol.
Spengo
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Post by Spengo »

:(
I tried compiling it, but I got 533 errors. :O O_O Is there a version of tasm that I'm missing or something? O_o
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Post by Duck »

Show me the errors
Patori
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Post by Patori »

wow! amazing! mario's physics are intact! ^_^
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Homestar
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Post by Homestar »

when is this big baby comming out? This game is going to be-da-bomb (next to metroid). I wonder if this one will have a map editor like another one I've seen. :wink:
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tr1p1ea
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Post by tr1p1ea »

Erm ... sadly this project has been discotinued :(.
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DJ_O
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Post by DJ_O »

tr1p1ea wrote:Erm ... sadly this project has been discotinued :(.
Yeah, many projects are dying right now (Mario, Diortem, etc), but new projects pop out from everywhere :crazy: and many old projects are revived
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Homestar
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Post by Homestar »

if it is discontinued then why is it still on the project board? why was it discontinued in the first place any way? Looked pretty good to me.

what a dissapointment
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DJ_O
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Post by DJ_O »

The programmer left calc programming, I dunno why trapped and Mario are still on the project section tho
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Duck
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Post by Duck »

Yes, it is no running project anymore. I will either finish this within a short time whenever I have time again, or just forget about it completely. Much better then a 'standby' project, i hate those things.
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DJ_O
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Post by DJ_O »

We can make our own level by modding the source I think?
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Homestar
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Post by Homestar »

yeah I like that Idea, give us what you have (with a level setup) and we'll do the rest individually for ourselves.
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Post by Duck »

Thats exactly what I did... the complete source is in the RAR file. objects (= character/monsters/upgrades) sprites and animation data is in DATA.INC, map is in LEVEL.INC (made using CalcGS), OBJECT.INC contains all functions (except drawing) on objects, DRAW.INC contains all object-drawing functions, and of course FASTMAP.Z80 which is the main program. And some accesoiry files with misc funtions.

If you cant compile it righ away, copy tasm80.tab, and zasm.bat from here:
http://www.maxcoderz.net/mario
save these files to the source dir. Download TASM and DEVPAC83 and put them in your path.
then go to command prompt, go to the source dir, and run "zasm fastmap" to compile.
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