MaxCoderz

for your 1 bit pleasure!

All times are UTC




Post new topic Reply to topic  [ 50 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
 Post subject:
PostPosted: Fri 20 Jul, 2007 3:09 pm 
Offline
Maxcoderz Staff
User avatar

Joined: Thu 16 Dec, 2004 10:06 pm
Posts: 4094
Location: I cant seem to get out of this cryogenic chamber!
Lol yeah 12x12 is a good size. But lets not hi-jack this thread ... its for kv's prototype after all :).

_________________
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Image
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri 20 Jul, 2007 5:21 pm 
Offline
Extreme Poster
User avatar

Joined: Thu 17 May, 2007 4:49 pm
Posts: 395
Location: $4080
hehe, I never intended to hi-jack this thread :mrgreen:

but okay, will this project only feature a graphics engine? Or will it also support gameplay elements? (Not that it will be a game, rather that it supports a bit more then solemy a graphics engine)


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri 20 Jul, 2007 9:20 pm 
Offline
Calc Guru

Joined: Thu 27 Oct, 2005 8:28 pm
Posts: 962
tr1p1ea wrote:
Looks cool kv83, and you've converted those tiles really well DarkAuron! Pity they are too big for an 83 game :(.

EDIT - Here are some 16x16 ones - no credit to me, they are just DA's cropped or quickly redone smaller, only to see if things are half feasible at a calc res:
Image


should be pretty good for 68k though :)

_________________
Image Image Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat 21 Jul, 2007 12:37 am 
Offline
Maxcoderz Staff
User avatar

Joined: Wed 15 Dec, 2004 7:26 pm
Posts: 2735
Location: The Hague, Netherlands
I don't mind you guys "hi-jacking" this thread, as long as it's kinda related. And talking about a calc-port (port of what :P) is related.

It will of course have gameplay elements. But first things first, eh?

_________________
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat 21 Jul, 2007 1:14 am 
Offline
Extreme Poster

Joined: Tue 21 Dec, 2004 6:49 am
Posts: 496
Location: WI
We could use the 16x16 with xLIB... I'm'm'a do that...

_________________
Shaun


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat 21 Jul, 2007 1:29 am 
Offline
Maxcoderz Staff
User avatar

Joined: Thu 16 Dec, 2004 10:06 pm
Posts: 4094
Location: I cant seem to get out of this cryogenic chamber!
The height really needs to be divisible by 3, so 16x15 is better. It isnt completely necessary though, things still look ok with different heights.

_________________
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Image
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat 21 Jul, 2007 1:37 am 
Offline
Extreme Poster

Joined: Tue 21 Dec, 2004 6:49 am
Posts: 496
Location: WI
16x15 sprites... You make the xLIB, I'll make the game.

_________________
Shaun


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun 22 Jul, 2007 5:41 pm 
Offline
Maxcoderz Staff
User avatar

Joined: Wed 15 Dec, 2004 7:26 pm
Posts: 2735
Location: The Hague, Netherlands
I changed a lot on the code to draw the borders. I've also reduced the height of an block. Here is the result

Image

Next are shadows :)

_________________
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun 22 Jul, 2007 6:19 pm 
Offline
Maxcoderz Staff
User avatar

Joined: Thu 16 Dec, 2004 10:06 pm
Posts: 4094
Location: I cant seem to get out of this cryogenic chamber!
Hey looks cool, you've grouped them up :).

Have you thought about making it draw isometric tiles, but in an onscreen map that is squarish? So that you can use the space outside of the 'diamond'?

_________________
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Image
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun 22 Jul, 2007 10:01 pm 
Offline
Maxcoderz Staff
User avatar

Joined: Wed 15 Dec, 2004 7:26 pm
Posts: 2735
Location: The Hague, Netherlands
Hmmm. Yeah. Maybe i'll do that. You're right that it looks nice that way... i'll think about it.

_________________
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun 22 Jul, 2007 11:02 pm 
Offline
Calc King
User avatar

Joined: Sat 18 Dec, 2004 6:46 am
Posts: 2932
Looking better each time, I can just see this turn into a FFT game :P..


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun 22 Jul, 2007 11:26 pm 
Offline
Maxcoderz Staff
User avatar

Joined: Wed 15 Dec, 2004 7:26 pm
Posts: 2735
Location: The Hague, Netherlands
Thanks. Though I don't think i'll ever make a FFT game :) I could make the engine opensource though... don't know if anyone is intrested in it though :)

_________________
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon 23 Jul, 2007 7:35 am 
Offline
Sir Posts-A-Lot
User avatar

Joined: Mon 01 Jan, 2007 10:39 am
Posts: 225
Location: Pennsylvania, US
I like those tiles that you just posted kv83. Especially the grass tiles. Keep up the good work. I wish I knew C# because CuteWorld looks awesome.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon 23 Jul, 2007 6:36 pm 
Offline
Calc Guru

Joined: Thu 27 Oct, 2005 8:28 pm
Posts: 962
much better cuz of the smoothness

_________________
Image Image Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed 12 Dec, 2007 11:23 am 
Offline
Maxcoderz Staff
User avatar

Joined: Wed 15 Dec, 2004 7:26 pm
Posts: 2735
Location: The Hague, Netherlands
I got around to put some time in this. I worked a lot on the engine to make it more flexible, since a lot of things were now hardcoded. Every block is now an object which can draw it self to the screen (instead of a big method to run through an 3d-array (x,y,z) and draw a block if there is block on the current position).

Still don't really know what to do with it, but at least it's fun to program :P

_________________
Image


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 50 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB ® Forum Software © phpBB Group | DVGFX2 by: Matt