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PostPosted: Tue 27 Mar, 2007 7:12 am 
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Maxcoderz Staff

Joined: Sat 18 Dec, 2004 3:51 am
Posts: 1477
Location: Toledo, Ohio, USA
I swear!! This project is most definately not dead.

I've ben going through a lot over the last year, It's been pretty much resolved.

Unfortunately, I have lost all of the code for the project, but rest assured, I remember most of the ideas...

Well, any suggestions?

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PostPosted: Tue 27 Mar, 2007 7:55 am 
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Calc King

Joined: Sat 26 Mar, 2005 2:45 am
Posts: 1619
Location: your shadow
grayscale! cut scenes! nudity...er, um....anyways, if you are starting from scratch, why not just jot out a list of units and think of how they should fight. Oh, and mechs!


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PostPosted: Tue 27 Mar, 2007 8:32 am 
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Maxcoderz Staff
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Joined: Thu 16 Dec, 2004 10:06 pm
Posts: 4094
Location: I cant seem to get out of this cryogenic chamber!
Good to see you again Patori :).

Id say that grayscale would be possible for this project since it isnt fast paced action.

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PostPosted: Tue 27 Mar, 2007 7:02 pm 
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Maxcoderz Staff

Joined: Sat 18 Dec, 2004 3:51 am
Posts: 1477
Location: Toledo, Ohio, USA
Well, of course it's greyscale! Remember those sprites you converted for me tr1p?

Well, I'm working on the tilemap routine again :'(

The units will be all the ground units for AW

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PostPosted: Tue 27 Mar, 2007 7:48 pm 
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Calc Guru

Joined: Thu 27 Oct, 2005 8:28 pm
Posts: 962
Good to see ya again!

I don't mind engine rendered cutscenes though. Those usually aren't that bad, but it really depends on whether there's gs or not.

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PostPosted: Fri 30 Mar, 2007 3:58 am 
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Calc Wizard
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Joined: Fri 17 Dec, 2004 10:22 pm
Posts: 745
Location: Wandering around in the Jungle...
Grayscale and good to hear that you and the project arent dead!

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