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PostPosted: Wed 02 Mar, 2005 6:24 am 
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Maxcoderz Staff

Joined: Sat 18 Dec, 2004 6:53 pm
Posts: 1349
Jim e wrote:
Then what was that speed up thing? I don't know, i'll take your word for it.

Beats per minute; speed of the song. I suppose it wouldn't be too bad on the faster songs, I dunno.. I just want to make sure it runs good

the_unknown_one wrote:
Then optimize for speed man, optimize the heck outta it! :lol: :wink:

I'll try... I'll try :shock:

Edit: Oh no! 255 posts! I've reached my byte limit! *runs around searching for the next byte*

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PostPosted: Wed 02 Mar, 2005 7:02 am 
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Posts: 4094
Location: I cant seem to get out of this cryogenic chamber!
*Re-allocates DarkAurons post count variable. Upgrades to a word*
Code:
  ld hl,DarkAuron_PostCount
  ld de,DarkAuron_PostCount+1
  ld bc,End_of_Vars-DarkAuron_PostCount
  ldir
  ld hl,DarkAuron_PostCount+1
  ld (hl),0


Dangerous, but life is a dangerous game :twisted:.

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 Post subject: lol
PostPosted: Wed 02 Mar, 2005 1:07 pm 
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Hmm, i musn't forget to upgrade my bytes when i'm at 255 :p OPTIMIZE!!!!

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 Post subject:
PostPosted: Thu 03 Mar, 2005 4:18 am 
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Joined: Wed 22 Dec, 2004 5:37 am
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This in interesting!

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 Post subject:
PostPosted: Thu 03 Mar, 2005 4:37 am 
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Calc Master

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In BASIC?! I'm scared of this one considering how bad that asm one was.

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PostPosted: Thu 03 Mar, 2005 4:39 am 
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Considering the fact it's BASIC and has almost the same exact functionality as this, I don't see how it's "the REAL and BEST" DDR..

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PostPosted: Thu 03 Mar, 2005 4:49 am 
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The biggest problem I'd see with a DDR game on calc is the amount of time it takes for pixels to turn on on a real LCD screen. By the time the pixel is dark enough, you will have missed the beat.

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 Post subject:
PostPosted: Thu 03 Mar, 2005 4:54 am 
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But you can compensate for things like that pretty easily I would think.

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 Post subject: ya
PostPosted: Tue 08 Mar, 2005 12:59 am 
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make a delay, i think :? thats how it was with ps1 ddr games because the pads were laggy. plus, for the music, i am not telling you to do this, but you could make it like nes music, with really small encoding. remeber that post a long time a go with the guy who made a boom box program for the 82. something like that but simpler.

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 Post subject:
PostPosted: Thu 17 Mar, 2005 6:35 am 
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I haven't seen a status report on this in a while. How's DDR coming along? :)

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 Post subject:
PostPosted: Thu 17 Mar, 2005 7:39 am 
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Since Tankies is nearly done I'm focusing my attention upon it until I finish it. Until then DDR is on hold, unfortunately. I find it too stressing to work on two projects at the same time while dealing with school (luckily I have spring break this week though).

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 Post subject:
PostPosted: Thu 17 Mar, 2005 4:31 pm 
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DarkAuron wrote:
Since Tankies is nearly done I'm focusing my attention upon it until I finish it. Until then DDR is on hold, unfortunately. I find it too stressing to work on two projects at the same time while dealing with school (luckily I have spring break this week though).

i here ya man! life is stressing, plus two projects ahhh. its a pain. finish one thing first then move on to the next project thats my advice. :D

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 Post subject:
PostPosted: Fri 18 Mar, 2005 2:46 am 
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http://www.ticalc.org/archives/files/fi ... 36268.html

how bout that cool basic one :roll:


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 Post subject:
PostPosted: Tue 22 Mar, 2005 2:16 am 
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Does anyone here have one of those calc screen projector thingies at your school? Imagine having DDR comps in math on the big screen >:).

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 Post subject:
PostPosted: Tue 22 Mar, 2005 4:23 am 
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Haha My Trig teacher has one of those, heck even one for the TI-92, but I'm not sure he'd be too keen on us playing a game on his big screen as he clears out our ram whenever anyone mentions a game in his presence :cry:

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