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PostPosted: Sun 27 Feb, 2005 6:08 pm 
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Calc King
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Location: SXIOPO = Infinite lives for both players
Have we enter rip in space time continuum, some how time is repeating itself. :D

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 Post subject: lol
PostPosted: Sun 27 Feb, 2005 9:12 pm 
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LOL Pretty sweet :D

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PostPosted: Sun 27 Feb, 2005 9:52 pm 
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Someone's speech hiccupped :D

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PostPosted: Sun 27 Feb, 2005 10:04 pm 
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Location: SXIOPO = Infinite lives for both players
Someone's speech hiccupped :D
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Projects:
DDR [1884b 2/24/05]
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PostPosted: Mon 28 Feb, 2005 12:55 am 
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Location: I cant seem to get out of this cryogenic chamber!
Erm ... im not exactly sure as to what is going on here.

Anyway, any more progress on DDR DarkAuron?

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PostPosted: Mon 28 Feb, 2005 12:57 am 
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The heck was that for?..

Anyways, to get back on topic, I'm alternating work between Tankies and DDR, but putting more focus in Tankies right now since it's very close to being finished. Then I can put 100% devotion to DDR! :D

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PostPosted: Mon 28 Feb, 2005 1:15 am 
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even after DDR is finished im still gonna wish there was some way i could hook up a pad to my calc :D ( but there isnt :'-( )

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blog is down atm. :-(


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PostPosted: Mon 28 Feb, 2005 10:36 am 
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Location: SXIOPO = Infinite lives for both players
@DarkAuron: Sorry about that I've been silly lately :P , I'll control myself now. :oops:

I'm curious will there be any crazy backgrounds like the real ddr, dancing girls, or perhaps fractal madness.

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PostPosted: Mon 28 Feb, 2005 11:51 am 
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Well so far what you see is more or less actual speed, and I don't have any delays at all. And the engine still isn't done. So what's that say? Uh.. I've got a lot of optimizing to do if I want to have extra stuff going on :?

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PostPosted: Mon 28 Feb, 2005 2:30 pm 
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Location: I cant seem to get out of this cryogenic chamber!
Fractal madness in real-time on calc? Now that really would be something ... hehehe.

Anyway i think that any sort of animation would be cool, even if its a static anim just looped over and over.

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PostPosted: Mon 28 Feb, 2005 2:37 pm 
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It really didn't seem slow in that last sceenshot. Perhaps something simple, like those fun little screen saver we see all the time on TI's, those bouncing lines, or something else to catch the players eye.
I would personally like to see the dancing girl. :P

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PostPosted: Mon 28 Feb, 2005 4:00 pm 
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Location: Probably playing DDR
koolmansam375 wrote:
even after DDR is finished im still gonna wish there was some way i could hook up a pad to my calc :D ( but there isnt :'-( )

They're kind of is, if you can find an USB pad, and program drivers you could make it for the 84+. You would need something to display the calc screen while dancing though, like a viewscreen.

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PostPosted: Mon 28 Feb, 2005 9:37 pm 
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Jim e wrote:
It really didn't seem slow in that last sceenshot. Perhaps something simple, like those fun little screen saver we see all the time on TI's, those bouncing lines, or something else to catch the players eye.
I would personally like to see the dancing girl. :P

Yeah but you see, since I'm not using delays, if I add ANYTHING, it's going to run slower. Only way to counter that is with speed optimizations.

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PostPosted: Mon 28 Feb, 2005 10:29 pm 
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Location: SXIOPO = Infinite lives for both players
Then what was that speed up thing? I don't know, i'll take your word for it.

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 Post subject: lol
PostPosted: Tue 01 Mar, 2005 8:07 pm 
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Then optimize for speed man, optimize the heck outta it! :lol: :wink:

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