[LOOM] Loom Checklist: Pathway to the Final Release

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L4E_WakaMol-King
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[LOOM] Loom Checklist: Pathway to the Final Release

Post by L4E_WakaMol-King »

This is a checklist of everything that has to be done from start to finish. I'll update this post as things get checked off the list. :)

[x] Basic concept pixil art
[x] Skeleton of Bobbin's sprite
[x] Skeleton of walking engine
[x] Test tiles drawn
[x] Test map
[x] Skeleton of map drawing routine
[x] Skeleton of screen update routine
[x] Skeleton of scrolling engine
[x] First animated screenshot
[x] Skeleton of text data file
[x] Skeleton of "look at" routine
[x] Complete Bobbin's sprite
[x] Complete walking engine
[x] Complete map drawing routine
[x] Complete scrolling engine
[x] Complete screen update routine
[x] Skeleton of animation engine
[x] Further development of "look at" routine
[x] Test spells
[x] Skeleton of spell casting engine
[x] Animated screenshot of spell casting
[x] Further work on spell casting engine
[x] Loom Island tiles
[x] Loom Island maps
[x] Complete animation engine
[ ] Cygna's gavestone
[x] Map connection routine
[x] Walking demo of Loom Island
[x] Test triggers
[x] Skeleton of trigger interpreter
[ ] Further development of trigger interpreter
[ ] Swimming script
[ ] Tree boat script
[ ] Test scene scripts (Trial of Hetchel)
[x] Skeleton of scene script interpreter
[ ] Complete scene script interpreter
[ ] Animated screenshot of the Trial of Hetchel
[ ] Initial publicity
[ ] Further work on spell casting engine
[ ] Dark room effect in Spinner Tent
[ ] Skeleton of tree boat
[ ] Finalize Loom Island tiles and maps
[ ] First public release: Loom Island Demo
[x] Crystalgard concept art
[ ] Crystalgard tiles
[ ] Crystalgard maps
[ ] Crystalgard triggers
[ ] Crystalgard scene scripts
[ ] Shephard concept art
[ ] Shepherd tiles
[ ] Shepherd maps
[ ] Shepherd triggers
[ ] Shepherd scene scripts
[ ] Second public release: Part 1 Demo
[ ] Dragon concept art
[ ] Dragon tiles
[ ] Dragon and Catacomb maps
[ ] Dragon triggers
[ ] Dragon scene scripts
[ ] Forge concept art
[ ] Forge tiles
[ ] Forge maps
[ ] Forge triggers
[ ] Forge scene scripts
[ ] Cathedral concept art
[ ] Extra Cathedral puzzles
[ ] Cathedral tiles
[ ] Cathedral maps
[ ] Cathedral triggers
[ ] Cathedral scene scripts
[ ] Further work on spell casting engine
[ ] Third public release: Most of Game Demo
[ ] Hole in Time tiles
[ ] Hole in Time maps
[ ] Shore of Wonder tiles
[ ] Shore of Wonder maps
[ ] Shore of Wonder scene script
[ ] Chaos concept art
[ ] Chaos tiles
[ ] End of game scene scripts
[ ] Private Alpha Test Release
[ ] Credits
[ ] Skeleton of save / load game routines
[x] Splash screen concept art
[ ] Splash screen
[ ] Menu screen
[ ] Further work on save / load game scripts
[ ] Finalize spell casting engine
[ ] Finalize trigger interpreter
[ ] Finalize scene script interpreter
[ ] Finalize tiles and maps
[ ] First draft of Readme file
[ ] Public Beta Test Release
[ ] Notify Ti-Calc.org / general publicity
[ ] Debugging
[ ] More debugging
[ ] Lots more debugging
[ ] Finalize splash screen
[ ] Finalise save / load game scripts
[ ] Final draft of Readme file
[ ] Final testing
[ ] Final debugging
[ ] Final finalization ;)
[ ] Release!
[ ] Porting to other calc models
[ ] More debugging
[ ] Re-Release
Last edited by L4E_WakaMol-King on Fri 30 Jun, 2006 3:45 am, edited 1 time in total.
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the_unknown_one
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Post by the_unknown_one »

You seem to be doing well so far, I hope you keep it up! ;)
TI-calculator = good time
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