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PostPosted: Fri 04 Feb, 2005 7:37 am 
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as said in my first post:
Quote:
You may recongnize this from a game you already know. I based alot of this on a game I played on newsground once. Don't know the name anymore though. I played it twice I believe, and than started programming.

So yeah, the game is pretty based on this. I am trying to add more things to it, and change some essential things for the strategy.
That game also just took a TCG and changed some essential things, resulting in a new TCG. That's the way it goes :)

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PostPosted: Fri 04 Feb, 2005 8:51 am 
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aka the Evolution of Gaming :roll:

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PostPosted: Fri 04 Feb, 2005 3:12 pm 
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Anonymous wrote:
!Im interested in your shuffling routine! If you think it would be open source in future - please send me this routine.
Thx,
NanoWar
Code:
;==========================================================
; Shuffle Routine
; ---------------
; Shuffles an array of any length (max. 255).
; Thanks to tr1p1ea and Jim E! :D
; Use hl as input for the Array you want to sort
; !!! Use 255 as end marker in the array !!!
;==========================================================
lblShuffle:
   ld d,h
   ld e,l
   ;--     Count the cards in the array     --
   ld b,$00   
lblShuffleCountCardsLoop:
   ld a,(hl)
   inc b
   inc hl
   cp 255
   jr nz,lblShuffleCountCardsLoop
   dec b
   ld a,b
   ld (CardsInArray),a
   ld h,d
   ld l,e
   ;------------------------------------------
lblShuffleLoop:   
   ;--   Copy current card position to de   --
   push hl
   push de
   ld d,h
   ld e,l
   ;------------------------------------------
   ;--Search random position to shuffle with--
   ld a,(CardsInArray)
   ld b,a
   call ionrandom
   ld b,$00
   ld c,a
   pop hl
   push hl
   add hl,bc
   ;------------------------------------------   
   ;--   Shuffle values of both positions   --
   ld b,(hl)
   ld a,(de)
   ex de,hl
   ld (de),a
   ld (hl),b
   ;------------------------------------------
   ;--         Go to next position          --   
   pop de
   pop hl
   inc hl
   ld a,(hl)
   cp 255
   ret z
   jr lblShuffleLoop
   ;------------------------------------------

Here you go. The game won't be open source due security reasons when trading and stuff... :)

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PostPosted: Fri 04 Feb, 2005 3:29 pm 
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Thank you very much - I think now Im able to program my own card game :) .
NanoWar

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PostPosted: Fri 04 Feb, 2005 6:43 pm 
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NanoWar wrote:
Thank you very much - I think now Im able to program my own card game :) .
NanoWar
Never forgot to give credits where needed

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PostPosted: Thu 24 Feb, 2005 6:32 pm 
It would be cool to include money and buying booster packs and decks (and trading of course). It could be like an RPG. I remember how fun it was to get a new booster pack, so don't forget to include that element. Maybe you could have randomly generated cards too.


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PostPosted: Thu 24 Feb, 2005 7:11 pm 
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Yea, i agree with axcho :) That would increase game value alot! :D

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PostPosted: Fri 25 Feb, 2005 8:40 am 
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hmmm... good point... i'll think about it

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PostPosted: Fri 25 Feb, 2005 9:26 pm 
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Is this game taking the Pokemon card game route? :wink:

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PostPosted: Sat 26 Feb, 2005 1:15 am 
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Oh god I hope not. Please make it more like Magic.

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PostPosted: Sat 26 Feb, 2005 9:03 am 
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Please not like Pokémon! :D More like Harry Potter :D Joking ;) I used to play it online, i was SO good :D

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PostPosted: Sat 26 Feb, 2005 10:57 am 
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No pokemon.

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PostPosted: Sat 26 Feb, 2005 12:21 pm 
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kv83 wrote:
No pokemon.

too bad, the pokemon TCG was surprisingly good.

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PostPosted: Sat 26 Feb, 2005 2:20 pm 
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leofox wrote:
kv83 wrote:
No pokemon.

too bad, the pokemon TCG was suprisingly good.
It wasn't nearly as good as the mother of all tgc... magic... furthermore is this game not based on summoning creature's... so it's impossible to implement pokemon

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PostPosted: Sat 26 Feb, 2005 6:16 pm 
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Well, i've played Pokémon for a while :p Also played Harry Potter, Magic The Gathering & Yu-Gi-Oh! :p Oh well, i'm just 15 years old, a few years ago i was a dumb lil' kid :lol:

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