Ok, my first project since a couple of months. It's reached a state where I am almost sure that I will finish it.
What is it about?
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Well, as you can guess from the name it's a card game. Or more specific, it's a kind of TCG. If you know magic, you will defently feel home here. The game is played with 2 players (You and CPU). It's turn based. Every player has a own 'libary' with his 'deck' of cards. The libary will be shuffled before playing the game. Then each player draws 5 cards. The first player starts playing. He selects a card, plays it and than draws a card. Than it's the second player turn. He will do the same. As soon as one of the player's HP is 0 or lower, the game is over. If one player has no cards to draw anymore, the game is over aswell.
It soudns pretty simple, but with a huge amount of different cards I hope to get a nice strategy game for the calc.
You may recongnize this from a game you already know. I based alot of this on a game I played on newsground once. Don't know the name anymore though. I played it twice I believe, and than started programming.
What is the progress?
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I got a lot done already. Here is the list, the engine already includes:
- 6 Different Cards
- DMG 5
- DMG 10
- DMG 15
- HP +5
- HP +10
- Drain 9
- Premade Deck
- 'Real' AI. It decides which card to use, with the help of a index and based on it's own stats
- All turns are fully programmed (Select, Play, Draw)
- Shuffle Deck Routine
- Stats: HP
- Engine supports flexible card programming
Especially the last one is a nice feature of the engine. Every card has it's own routine, and when the card is played the routine will be searched in a routine index and than executed. This gives the ability to include new cards. As soon as I got some stable engine I will open a thread where you can give idea's or even programm your own cards! (Information will follow)!
At the moment I am still busy with the AI, since it got some minor bugs in it.
What will you do in the future
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- More Cards!
- Fixing 'flicker text' bug
- Card Symbols
- Win-Lose Conditions
- Symbols for cards
- Coin toss
- More AI's with different strategies
- Include other stats besides HP (Str, Def)
- Include 'equipment'
- Animatings for every 'event' (Healing, Attacking)
- Menu
- Deck Building Interface
- Make 'level' system
The above things are defently planned. I am also thinking of other feature's. But I am not sure if I include them or not. Thinking of it, it will propably to much to do. This includes linking (trading , VS Battles), External 'Sets', RPG Overworld. Especially the last one will propably not be done.
I hope I am not the only one who likes the idea. I kinda like TCG's, so this may be the first step in series of TCG games. We'll see how much of you guys like such games.
If you have any questions, please ask! I'll answer everything, I hope

P.s.: Oh yeah, I do have a screenshot, but you won't see much things happen on screen. The graphics are pretty simple at the moment! That's why it isn't posted
