# MaxCoderz

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 Post subject: Posted: Sat 03 Dec, 2005 2:10 am
 Calc Wizard

Joined: Tue 08 Mar, 2005 1:37 am
Posts: 526
Location: who wants to know?
But my method works for detecting a fractional part of 0 even when you have .1 and .2

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 Post subject: Posted: Sat 03 Dec, 2005 5:41 am
 Sir Posts-A-Lot

Joined: Tue 09 Aug, 2005 9:34 pm
Posts: 252
Location: south of the north pole
DarkerLine wrote:
Why do you need If 10fPart(..)=0?

If not(fPart(.. works just as well.

Is not(fpart(... faster and smaller or just smaller?

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 Post subject: Posted: Sat 03 Dec, 2005 7:03 pm
 Calc Wizard

Joined: Wed 06 Jul, 2005 4:56 pm
Posts: 518
Location: 3rd rock....
probably both. i used fpart('s of tiles in my zelda game too

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 Post subject: Posted: Sun 04 Dec, 2005 1:49 am
 Calc Wizard

Joined: Tue 08 Mar, 2005 1:37 am
Posts: 526
Location: who wants to know?
It is both. In fact, unless you use a whole different algorithm, what's smaller often becomes faster as well.

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 Post subject: Posted: Tue 13 Dec, 2005 6:13 am
 Maxcoderz Staff

Joined: Sat 18 Dec, 2004 3:34 am
Posts: 140
Location: West Chicago.
Sorry about the lack of updates or anything lately. I seem to have stumbled upon this... Animal Crossing thing...

BUT! That doesn't mean it's over.

Recently, I've been working on making little tiny 8x8 versions of most of the RPGMaker2003 objects, so that I can make areas more varied and such. And so far, it's been turning out pretty well and all. So yeah. Hopefully then I can make me a program to help with making rooms and such, so that I don't have to go through the horridly long process of writing down entire matrices in a notebook or something. That should dramatically increase the speed of doing stuff, so it's all good.

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 Post subject: Posted: Wed 14 Dec, 2005 4:30 am
 Calc King

Joined: Sat 18 Dec, 2004 6:46 am
Posts: 2932
I have a map editor program you could have, which I made. I will send it to you or post it here tomorrow after my exams.

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 Post subject: Posted: Wed 14 Dec, 2005 9:01 pm
 Calc Guru

Joined: Thu 27 Oct, 2005 8:28 pm
Posts: 962
Could you send it to me too?

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 Post subject: Posted: Wed 14 Dec, 2005 9:30 pm
 Calc King

Joined: Sat 18 Dec, 2004 6:46 am
Posts: 2932
Here it is, use it as you would like ie change the code to fit you better, just don't take credit for something you didn't do . I have a map editer for maps > 8x12 maps, I can post that also.

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 Post subject: Posted: Fri 16 Dec, 2005 12:31 am
 Calc King

Joined: Sat 18 Dec, 2004 6:46 am
Posts: 2932

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 Post subject: Posted: Fri 16 Dec, 2005 1:51 pm
 Maxcoderz Staff

Joined: Sat 18 Dec, 2004 3:34 am
Posts: 140
Location: West Chicago.
I actually haven't had a chance to check it out yet. But when I do, I'll let you know if it does the trick or not.

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 Post subject: Posted: Wed 18 Jan, 2006 5:07 am
 Calc King

Joined: Sat 18 Dec, 2004 6:46 am
Posts: 2932
Any update?

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 Post subject: Posted: Tue 14 Mar, 2006 4:23 am
 Sir Posts-A-Lot

Joined: Sun 11 Dec, 2005 2:21 am
Posts: 234
Ive been waiting for this game since I joined the TI community over a year ago. dont let it die. please

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 Post subject: Posted: Tue 31 Oct, 2006 12:37 pm
 Calc King

Joined: Sat 26 Mar, 2005 2:45 am
Posts: 1619
How about making it in Game Maker?

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 Post subject: Posted: Tue 31 Oct, 2006 2:25 pm
 Calc King

Joined: Sun 27 Mar, 2005 4:06 am
Posts: 2195
Location: sleeping
A) Gamemaker is awful. I hate everything it makes.
B) Stop necroposting.

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 Post subject: Posted: Tue 31 Oct, 2006 7:21 pm
 Calc King

Joined: Thu 13 Oct, 2005 1:54 pm
Posts: 1950
Location: UB
I do have to agree. you are necroposting a lot.

Hmm as for gamemaker, what are some good alternatives to it?

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