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So whats your goal, replicating the original games or external levels or both
I'm not sure yet. Because this will be an original Mario game, it would be nice to get unique functionality (special powers for mario, enemies) and thus a unique levelset.
The original SMB1 levels were compressed in a very efficient way. It only took a few bytes to describe a level. These levels are extremely redundant so I would need to study this compression method.
kv83 wrote:
at the moment it does look more like SMB3 than 1
The SMB3 sprites are my source of inspiration. Some tiles and one sprite (the Magic Mushroom) just looked so good, i re-used them. I'll ask permission to Sam and Bill Nagel before release.
tr1p1ea wrote:
:shock: Whoa! (this is waht you were hinting at earlier?!). Will you be staying at SMB1 functionality? ... or will you go for SMB3

? Also it looks like it will run extremely smooth on hardware
Yes, this is what I hinted at earlier. SMB1 functionality is a start. Without the SMB1 features, everyone will complain its not a complete mario

After that, I may implement more. SMB3 features or original features. And it still runs very smooth on hardware. Current code size is 4.2k. The rest is 8k of sprites, tilemaps and extra buffers for both of these.
Kozak wrote:
I can't believe you've already done so much and kept it hidden! Nice suprise for the new year.
I alerady thought you would like it Kozak

Your paratrooper game was also a nice surprise back then!