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CDI
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Post by CDI »

Anytime there are 'random' numbers, chances are they are for debug
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tr1p1ea
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Post by tr1p1ea »

Oh yes those numbers are for debugging. Char0's keybuffer is displayed there.
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Dwedit
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Post by Dwedit »

I hope this game will use the proper state machines necessary to do moves in general. Otherwise it's just another Sam Heald Zelda with enemies which instantly are shifted backward 16 pixels when hit, instead of a proper transitionary time, where the enemy is inverted/flashing and moving backwards. Stuff like that really matters, and is the difference between noob crap and good games.
You know your hexadecimal output routine is broken when it displays the character 'G'.
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tr1p1ea
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Post by tr1p1ea »

Currently it allows for *anything* to happen when a character is attacking/hit. Movment in any direction for any number of frames and their sprite can be changed to any sprite in the game.

Punching is 3 frames: wind up, the punch and the wind back.

Being hit by a soft punch will make the char move backwards a little. Being hit by a powerful punch will make them slide backwards for a certain number of frames.

Is that what you are talking about?
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Halifax
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Post by Halifax »

that sounds pretty sweet tr1p1ea
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Post by Liazon »

O.O awesome!!
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Post by jimmothy »

wth how did i miss the update? anyway this looks wicked awesome.
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kv83
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Post by kv83 »

Awesome stuff. Good to see some progress man :) Can't wait to see the first combo!
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netham45
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Beta?

Post by netham45 »

Just wondering if we could get a beta look at it. >)
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tr1p1ea
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Post by tr1p1ea »

All in good time :).
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Super Speler
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Post by Super Speler »

Wow, I never saw this thread, now I'm extremely excited.

/me reads through the entire topic.
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Post by Halifax »

Haha that happened to me too Super_Speler when I first encountered this thread I actually read through it all to get up to speed. Have fun. Any updates tr1p1ea or is this gathering dust?
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Super Speler
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Post by Super Speler »

I finished reading and am extremely excited. Are there any screenshots?
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Post by calc84maniac »

Don't forget to add the percent damage and make them fly farther the more damage they have.
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F-Zero 83+
Project M (Super Mario for 83+)
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tr1p1ea
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Post by tr1p1ea »

Super Speler, there is a screenshot thread in this section of the forum:

http://kvince83.tengun.net/maxboard/viewforum.php?f=26

calc84maniac, larger hits will incur a larger repocusion :).
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