Project Discussion
Moderator: tr1p1ea
- tr1p1ea
- Maxcoderz Staff
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- Joined: Thu 16 Dec, 2004 10:06 pm
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The grayscale routine i wrote from scratch, same as the tilemapper and other stuff. The sprite routine is a modified version of CrASH_Man's masked clipped sprite routine. The grayscale quality might suffer a little because i want it to be fast enough for 4 player battles.
Right now im working on the attacking and combo system. Finding time to work on it is difficult though :S.
The *ancient* Mario demo i did doesnt have any business being anywhere near this project .
Right now im working on the attacking and combo system. Finding time to work on it is difficult though :S.
The *ancient* Mario demo i did doesnt have any business being anywhere near this project .
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- Calc King
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- thegamefreak0134
- Extreme Poster
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- Joined: Mon 23 Jan, 2006 10:09 pm
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- Calc King
- Posts: 2195
- Joined: Sun 27 Mar, 2005 4:06 am
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- thegamefreak0134
- Extreme Poster
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- Joined: Mon 23 Jan, 2006 10:09 pm
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Who says? Have one player be the host and the other player be a client. Then, the host calc makes all of the important decisions (like anything random) and both calcs basically shout controlls at one another. As long as the physics are the same for both programs and you ensure that no data is lost in the transfers, it should work fine.Link play with this kind of game would be impossible.
I think he is talking about it being in gs and recieving input.thegamefreak0134 wrote:Who says? Have one player be the host and the other player be a client. Then, the host calc makes all of the important decisions (like anything random) and both calcs basically shout controlls at one another. As long as the physics are the same for both programs and you ensure that no data is lost in the transfers, it should work fine.Link play with this kind of game would be impossible.
how do you designate a host and a client? it's not very simple. syncing the two calcs can be quite difficult. Doing it realtime is not very realistic. and like kalan said, gsthegamefreak0134 wrote:Who says? Have one player be the host and the other player be a client. Then, the host calc makes all of the important decisions (like anything random) and both calcs basically shout controlls at one another. As long as the physics are the same for both programs and you ensure that no data is lost in the transfers, it should work fine.Link play with this kind of game would be impossible.
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- Calc Master
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