MaxCoderz

for your 1 bit pleasure!

All times are UTC




Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 11 posts ] 
Author Message
PostPosted: Sun 12 Feb, 2006 2:28 am 
Offline
Maxcoderz Staff
User avatar

Joined: Wed 15 Dec, 2004 7:26 pm
Posts: 2735
Location: The Hague, Netherlands
For those of you who still don't know it: "EarlyMorning will be a Sprite -and Map editor for z80 projects. It will be LateNite compatible (hence the name ;))".

Release 0.3.1.0
Organization
  • Creating, Saving and Opening resource files.
  • Adding MapCollections, Spritesheets, Maps and Sprites to the resource file.
  • Delete Sprites, Maps, SpriteSheets and MapCollections.
  • Reordering of Sprites and Maps.
  • A "property"-tab, where you can change the properties of the different items. (At the moment only the title).
Editing & Visualization
  • Editing Sprites and Maps.
  • At the moment only 1bit (Black/White) and 2bit support (Grayscale).
  • Masked sprite support for 1bit (two different dataformats) and 2bit.
  • 0, 1 or 3 flags for maps.
  • External Palette support (5 palettes included).
  • Pixels and tiles are "drawn" with "free-hand" rather than drawing one by one.
  • Autosize window.
Building
  • Building include files with a buildscript (Click here for more info).
  • Buildscript Wizard.
  • "LateNite Interface" for compatibility with LateNite.
Other
  • MAU-support.


To see the current list of planned features, requested featuers and known bugs go to: This thread

To discuss this project, report bugs or request features go to:
This thread

Download 0.3.0.0
To update to 0.3.1.0, please use the included updater

Note that the application most likely will have some bugs in it. Visual Basic is sometimes a real pain and I didn't have time to write some catching for some "know" bugs like opening a file which is not an EarlyMorning file.

New screenshots will be uploaded soon.

_________________
Image


Last edited by kv83 on Thu 05 Oct, 2006 7:30 pm, edited 24 times in total.

Top
 Profile  
 
 Post subject:
PostPosted: Sun 12 Feb, 2006 2:29 am 
Offline
Maxcoderz Staff
User avatar

Joined: Wed 15 Dec, 2004 7:26 pm
Posts: 2735
Location: The Hague, Netherlands
Release 0.1.0.0 - Initial Release
  • Creating, Saving and Opening resource files.
  • Adding MapCollections, Spritesheets, Maps and Sprites to the resource file.
  • Editing Sprites and Maps.
  • Reordering of Sprites and Maps.
  • External Palette support (3 palettes included).
  • At the moment only 2bit support (Grayscale).
  • Building include files with a buildscript (Click here for more info).

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Thu 16 Feb, 2006 9:45 pm 
Offline
Maxcoderz Staff
User avatar

Joined: Wed 15 Dec, 2004 7:26 pm
Posts: 2735
Location: The Hague, Netherlands
Release 0.1.1.0

  • BF: Fixed "Drawing pixels when erasing" bug (BG-001)
  • BF: Fixed "It doesn't like you selecting tiles in the map editor if you don't have a map loaded (unhandled exception)." issue. (BG-002)
  • BF: Fixed "Maping problem". (BG-003)
  • BF: Fixed "Index outside of bounds" bug. (BG-004)
  • BF: Fixed "TrueTI sprites are "gray" when placed in map" bug. (BG-005)
  • BF: Fixed "Resource File>Add>SpriteSheet is adding MapCollection instead of SpriteSheet" bug. (BG-006)
  • FT: Pixels and tiles are "drawn" with "free-hand" rather than drawing one by one.
  • FT: First initial version of "LateNite Interface" for compatibility with LateNite.

How to install?
You need v0.1.0.0 in order to install this patch. Just copy the new .exe over your old .exe.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Fri 17 Feb, 2006 5:47 pm 
Offline
Maxcoderz Staff
User avatar

Joined: Wed 15 Dec, 2004 7:26 pm
Posts: 2735
Location: The Hague, Netherlands
Release 0.1.2
  • BF: Fixed the "Still out of index on maps" Bug. (BG-007)
  • FT: Enhanced compatibility with LateNite


How to install?
You need at least v0.1.0.0 in order to install this patch. Just copy the new .exe over your old .exe.

Important Notice
EM will now work with a new file type, called Early Morning Resource File (*.emr). It's the same as the old .xml file, just with a different file-type. To "convert" your old files, just go to the cmd, and use "ren old.xml new.emr" where old.xml is your old file and new.emr the new file :)

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue 21 Feb, 2006 8:40 pm 
Offline
Maxcoderz Staff
User avatar

Joined: Wed 15 Dec, 2004 7:26 pm
Posts: 2735
Location: The Hague, Netherlands
Release 0.1.3
  • FT: Sprites can be scrolled now
  • FT: Optimized map-drawing-routine for faster drawing


How to install?
You need at least v0.1.0.0 in order to install this patch. Just copy the new .exe over your old .exe.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Mon 27 Feb, 2006 8:53 pm 
Offline
Maxcoderz Staff
User avatar

Joined: Wed 15 Dec, 2004 7:26 pm
Posts: 2735
Location: The Hague, Netherlands
Release 0.2.0
  • BF: Fixed the "map-view is missing 2px" bug. (BG-008)
  • BF: Fixed the "Messing up a map after saving" bug. (BG-009)
  • BF: Fixed the "ask to save after saving" bug. (BG-010)
  • BF: EarlyMorning now loads his own resources from his own directory instead of the working directory. (BG-011)
  • FT: Delete Sprites, Maps, SpriteSheets and MapCollections.
  • FT: Maps and Sprites can be displayed with seperate palettes.
  • FT: 1bit sprites are now supported.


How to update?
1. Delete the palettes folder in you <em folder>\templates\.
2. Copy all files from the zip to your em folder.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Mon 14 Aug, 2006 9:39 pm 
Offline
Maxcoderz Staff
User avatar

Joined: Wed 15 Dec, 2004 7:26 pm
Posts: 2735
Location: The Hague, Netherlands
Release 0.3.0.0
  • BF: Fixed the "8x* sprite" bug (BG-011)
  • BF: Fixed the "Move sprite" bug (BG-012)
  • FT: A "property"-tab, where you can change the properties of the different items. (At the moment only the title).
  • FT: New external tool option: "build".
  • FT: Autosize window.
  • FT: Masked sprite support for 1bit (two different dataformats) and 2bit.
  • FT: 0, 1 or 3 flags for maps.
  • FT: Buildscript Wizard.
  • FT: Improved error-handling.
  • FT: MAU-support.

How to update?
Please install this in a fresh copy!

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue 15 Aug, 2006 12:37 pm 
Offline
Maxcoderz Staff
User avatar

Joined: Wed 15 Dec, 2004 7:26 pm
Posts: 2735
Location: The Hague, Netherlands
Release 0.3.0.1
  • BF: Fixed the "wrong buildscript" bug (BG-013)

How to update?
Use the autoupdater!

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue 15 Aug, 2006 3:51 pm 
Offline
Maxcoderz Staff
User avatar

Joined: Wed 15 Dec, 2004 7:26 pm
Posts: 2735
Location: The Hague, Netherlands
Release 0.3.0.2
  • BF: Fixed the 'BuildWizard doesn't close' bug (BG-014)
  • BF: Fixed the 'MapData' bug (BG-016)

How to update?
Use the autoupdater!

_________________
Image


Top
 Profile  
 
 Post subject: Release 0.3.0.3
PostPosted: Sun 27 Aug, 2006 9:27 pm 
Offline
Maxcoderz Staff
User avatar

Joined: Wed 15 Dec, 2004 7:26 pm
Posts: 2735
Location: The Hague, Netherlands
Release 0.3.0.3
  • BF: Fixed the 'Propertypage deosn't close' bug (BG-015)
  • BF: Fixed the 'Using masked option without opening a sprite' bug (BG-017)
  • BF: Fixed the 'Using Palette Button without opening a resource' bug (BG-018)
  • BF: Fixed the 'Using Palette Button without opening a file' bug (BG-019)
  • FT: Propertypage is now on a better place
  • FT: New Auto-updater! Please run the MC AutoUpdateNew.exe!

How to update?
Use the autoupdater!

_________________
Image


Last edited by kv83 on Tue 21 Nov, 2006 4:45 pm, edited 4 times in total.

Top
 Profile  
 
 Post subject:
PostPosted: Thu 05 Oct, 2006 7:32 pm 
Offline
Maxcoderz Staff
User avatar

Joined: Wed 15 Dec, 2004 7:26 pm
Posts: 2735
Location: The Hague, Netherlands
Release 0.3.1.0
  • BF: Fixed the 'Out of index' bug (BG-020)
  • FT: RLE-compression for maps.
  • FT: Compression-info screen for MapCollections
  • FT: 'Fast-moving' of resources.

How to update?
Use the autoupdater! :)

_________________
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 11 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB ® Forum Software © phpBB Group | DVGFX2 by: Matt