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 Post subject: wow
PostPosted: Wed 27 Jul, 2005 5:34 pm 
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Joined: Wed 25 May, 2005 6:25 pm
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Location: georgia
if you need any help with the battle system let me know and tell me what type and if its used in a game and ill see what i can do but i really would love to work on it and be in on such an amazing project

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PostPosted: Fri 23 Sep, 2005 8:59 pm 
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Tankies is nearing its completion by the day, and hopefully shall be released before 2006 (wishful thinking.. heh). And I did say I'd be working on Project Dark once I finished Tankies.

Basically, I'm just saying to expect some activity soon. :)

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PostPosted: Fri 23 Sep, 2005 10:41 pm 
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Calc King

Joined: Sat 26 Mar, 2005 2:45 am
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Location: your shadow
what heven't you finished yet?


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PostPosted: Sat 24 Sep, 2005 1:29 am 
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Joined: Sat 18 Dec, 2004 6:53 pm
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Check the tankies board, I made a new topic.

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PostPosted: Sat 31 Dec, 2005 10:02 am 
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Ah, New Year's Eve. Such a fun day. Anyhow, tonight I more than tripled the number of eyes that a player can choose for their character, as well as those eyes being used on npcs throughout the game. I wasn't kidding when I said that the character will be very customizable. Just graphics for now but since it's a multiple of 4 (2 bits wide, 2*4=8, yay 8 bits) I can easily nab and use the eye graphics data in the engine (which I'm not going to work on until Tankies is done, that's a promise). If I calculated correctly, ALL 28*4 of those eyes combined is only 168 bytes of data. Small if you think about it. And here are the eyes:

Image

There are 4 different directions for each eye color: forward, up, down, and behind/to the side. Theres a fifth too but all of the eyes have the same graphic for blinking, so I didn't include that in there.

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[Gridwars Score] - E: 1860037 M: 716641 H: 261194


Last edited by DarkAuron on Sun 19 Aug, 2007 3:55 pm, edited 1 time in total.

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PostPosted: Sat 31 Dec, 2005 5:23 pm 
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Calc King
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Looks great and good to hear it is being worked on still along with Tankies :P. Some of those sprites remind me of bobble bobble.


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PostPosted: Sat 31 Dec, 2005 6:27 pm 
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Location: The Hague, Netherlands
I moved this topic. I hope ya don't mind... Very nice sprites indeed :)

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PostPosted: Sat 31 Dec, 2005 8:11 pm 
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Sir Posts-A-Lot

Joined: Tue 09 Aug, 2005 9:34 pm
Posts: 252
Location: south of the north pole
Yeah, that's really cool. Customizable characters.....on a calculator!!! Who woulda thought?

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PostPosted: Sat 31 Dec, 2005 9:18 pm 
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Calc Guru

Joined: Thu 27 Oct, 2005 8:28 pm
Posts: 962
I'm guessing this is an ASM RPG? or basic with xlib?

Customizable characters are so cool! Too bad xbox rpgs like Jade Empire and KOTOR have such limited customizations.

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PostPosted: Sun 01 Jan, 2006 12:40 am 
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Joined: Wed 22 Dec, 2004 3:07 am
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Location: Through the Aura
I'm pretty sure this is assembly.

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PostPosted: Sun 01 Jan, 2006 1:03 am 
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Calc King

Joined: Sun 27 Mar, 2005 4:06 am
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Yeah it's assembly.

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PostPosted: Sun 01 Jan, 2006 1:14 pm 
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Location: I cant seem to get out of this cryogenic chamber!
Yes it will be made in ASM, and those sprites are awesome DarkAuron!

I know that i have said it before, but this just might become one of the greatest calc games ever made :).

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PostPosted: Mon 02 Jan, 2006 3:57 am 
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Calc Wizard
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Joined: Fri 17 Dec, 2004 10:22 pm
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Wow DA...customizable characters. Nice man I cant wait to see the fruits of your labor! :)

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PostPosted: Fri 06 Jan, 2006 10:02 pm 
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The character will be able to face in 4 directions: left, right, up, and down. Left will be a mirror of right, and the eyes for facing the screen are the same as the eyes for facing left/right, just one eye will be mirrored of the other, thus I don't have to use up any more space. I arranged the sequence of the eyes a little bit better, and created 4 more. I think I'll probably stop at 32 though.. since I have to have multiples of 4, and adding more at this point is tedious. 32 is plenty though, right? :)

I figure for the engine I could just prevent eye movements for those last 8 that don't have pupils (the very last one is no eyes at all, which is kinda freaky), thus saving me some space and making up for the 4 eyes I added.

Here's the updated left/right eye sheet, plus another sheet for the forward direction, and then the 4 directions of my sprite (still in the works but I'm satisfied for now).

Image Image

Image

Oh, and the reason why the forward-direction sheet is smaller is because I took out the side-view strip. Forward can look both left and right, using the same graphic for both eyes instead of mirroring one eye.

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[Gridwars Score] - E: 1860037 M: 716641 H: 261194


Last edited by DarkAuron on Sun 19 Aug, 2007 3:55 pm, edited 1 time in total.

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PostPosted: Fri 06 Jan, 2006 11:12 pm 
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Calc Guru

Joined: Thu 27 Oct, 2005 8:28 pm
Posts: 962
Can we customize clothing too?

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