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PostPosted: Sun 26 Jun, 2005 10:20 pm 
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Maxcoderz Staff

Joined: Sat 18 Dec, 2004 6:53 pm
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Aight, dawg. 8)

But I probably won't work on any more details because I don't want to stray any more away from Tankies. I need to FINISH Tankies.. grar. :evil: Havn't been in the mood to do anything lately though. *sigh* :P

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PostPosted: Wed 29 Jun, 2005 7:34 pm 
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Maxcoderz Staff

Joined: Sat 18 Dec, 2004 6:53 pm
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I've decided to give this project a codename for now so I can call it something other than 'the project coming up' or whatever. So since details are still in the shadows and I plan on having the story being a bit dark, I'll call it Project Dark for now.

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PostPosted: Wed 29 Jun, 2005 8:28 pm 
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MCF Legend

Joined: Mon 20 Dec, 2004 8:45 am
Posts: 1601
Location: Budapest, Absurdistan
'Dark' is the synonym of 'stupid' in Hungarian slang. :lol:

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PostPosted: Thu 30 Jun, 2005 11:05 pm 
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Calc Wizard

Joined: Wed 22 Dec, 2004 5:37 am
Posts: 680
Location: West Palm Beach,FL
wow....4 pages for a hypothetical project. It does sound cool though.

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PostPosted: Fri 01 Jul, 2005 1:06 am 
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Joined: Wed 22 Dec, 2004 3:07 am
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@CoBB: In the US we say "dim" for stupid, it's probably related.

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PostPosted: Fri 01 Jul, 2005 8:20 pm 
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Maxcoderz Staff

Joined: Sat 18 Dec, 2004 6:53 pm
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Just a little heads up, my ISP's user servers are down for a bit, so any files or images from my site are inaccessable. Once you see my avatar again that means it's up. Until then I can't show anything new unless I get a small free server that allows outside linking, which basically means nothing. :P Not a big deal though, I just got a new animation that I made and I was going to change it to my avatar but meh.

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PostPosted: Mon 04 Jul, 2005 10:39 am 
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Maxcoderz Staff

Joined: Sat 18 Dec, 2004 6:53 pm
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My god, more hype than I expected..
http://calcwebzine.com/index.php?option ... iew&id=156
http://www.ti-news.net/conglomerateview.php?id=00001141
http://s7.invisionfree.com/Omnimaga/ind ... =551&st=0&

All the same article but they're all over the place. I didn't ask for that, oh well. I'll try not to disappoint y'all when I start it off. I'm not going to be going totally solo on this either, like I had already said. Tankies is priority, just.. I won't force myself to work on it, otherwise I might end up hating it :P

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PostPosted: Mon 04 Jul, 2005 10:23 pm 
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Calc King
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Joined: Mon 20 Dec, 2004 6:47 pm
Posts: 2286
Location: Quebec (Canada)
this is because its too promising Image

EDIT: btw could you email me the pictures in Zip format (the ones in the newsitems) because I dont want to wait several weeks to u^pdate the broken pictures links on m,y website (I know your server will be down for a while)

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PostPosted: Tue 05 Jul, 2005 5:38 am 
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Maxcoderz Staff

Joined: Sat 18 Dec, 2004 6:53 pm
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Actually I talked with the techs and they said my server should be up tomorrow and no later.

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PostPosted: Tue 05 Jul, 2005 11:43 am 
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Calc King
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Location: Quebec (Canada)
cool, and I like your new avatar :)

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PostPosted: Tue 05 Jul, 2005 1:41 pm 
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Sir Posts-A-Lot

Joined: Sat 18 Dec, 2004 3:38 am
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lloydkirk1989 wrote:
wow....4 pages for a hypothetical project. It does sound cool though.


Yes, hypothizing is fun to do, but it doesnt have much to do with the actual creation of a program. Investing too much time in hypothizing usually leads to less to or no results.
I like the idea of creating a game in iterations. First iteration should create a minimal but working and fun game. Following iterations implement more and more features, where every iteration should produce a playable and releasable game.


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PostPosted: Tue 05 Jul, 2005 1:45 pm 
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Maxcoderz Staff
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Joined: Wed 15 Dec, 2004 7:26 pm
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Location: The Hague, Netherlands
Duck wrote:
lloydkirk1989 wrote:
wow....4 pages for a hypothetical project. It does sound cool though.


Yes, hypothizing is fun to do, but it doesnt have much to do with the actual creation of a program. Investing too much time in hypothizing usually leads to less to or no results.
I like the idea of creating a game in iterations. First iteration should create a minimal but working and fun game. Following iterations implement more and more features, where every iteration should produce a playable and releasable game.
Problem is that without setting a finish line, you will keep making iterations, which results in a unfinished project, like Corbin ;)

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PostPosted: Tue 05 Jul, 2005 1:51 pm 
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Calc King

Joined: Sat 26 Mar, 2005 2:45 am
Posts: 1619
Location: your shadow
hey KV, speaking of unfinished projects COUGH*BATTLECARDS*COUGH


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PostPosted: Tue 05 Jul, 2005 1:53 pm 
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Sir Posts-A-Lot

Joined: Sat 18 Dec, 2004 3:38 am
Posts: 228
True, true, Thats what I learned while making Corbin. Plus, I wasnt nearly experienced enough when I started it resulting in VERY BAD first iterations and a program structure that is overly complex, uneasy to read, unlogical and hard to extend on.
Thats why I did it so completely different with Mario. I worked on mario for only 3 weeks which produced the currently available download. You could see it as a first iteration, minus an acceptable level design :p
(We're getting OT here... I'll shutup after this.)


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PostPosted: Tue 05 Jul, 2005 11:50 pm 
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Calc Wizard
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Joined: Fri 17 Dec, 2004 10:22 pm
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Location: Wandering around in the Jungle...
I come back after a few weeks of absence and this is what I find. DA is back and with a fresh new idea that will push the calc in ways I really haven't seen before, and if I have they weren't done correctly. Awesome news DA, glad to have you and this project here! :wink:

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