[Featured][Dev] Wizards

Here you can find side projects of the staff and great projects which we think should get extra support. (Note that featured projects are not projects by staff members of MaxCoderz)

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DJ_O
Calc King
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Post by DJ_O »

I'm fine as long as the game wont take more than 163840 bytes of archive :) , I was just wondering in case you wanted 1000 cards like in Yu-Gi-Oh
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Shadow Phoenix
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Post by Shadow Phoenix »

Kevin wrote:I'm fine as long as the game wont take more than 163840 bytes of archive :) , I was just wondering in case you wanted 1000 cards like in Yu-Gi-Oh
*hopes it will*
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lloydkirk1989
Calc Wizard
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Post by lloydkirk1989 »

Thats looks alot better... :D Its cool how you're able to fit so much graphical detail in the cards.
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tr1p1ea
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Post by tr1p1ea »

Yeah and Kevin that new avatar is ... psychedelic! :shock:.
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NanoWar
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Post by NanoWar »

Update:
-Hit animation
-Violence deck
-Surface optimizing

I haven't got so much time, but I think thursday is my next programming-day.
:roll: hmm... ok, next week!
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NanoWar
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Post by NanoWar »

Please collect card ideas! I need 34 more cards!!!
Card ideas + graphic ideas would be helpful...
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tr1p1ea
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Post by tr1p1ea »

Nice work, any chance of a screenie?
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Patori
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Post by Patori »

wow... that's amazing... believe it or not.... you just inspired me to work harder on calc wars....
Currently coming up with a new signature idea... since my forum avatar changer was killed by an upgrade...
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tr1p1ea
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Post by tr1p1ea »

I have this game sitting in my VTI folder and i got a sudden urge to play with it yesterday. I really love the gfx and would love to see a further update ;).
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NanoWar
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Post by NanoWar »

There it is:
::Wizards_v0.2::
Make your own opinion. :mrgreen:
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lloydkirk1989
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Post by lloydkirk1989 »

awesome... :)
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tr1p1ea
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Post by tr1p1ea »

At last! Very cool indeed NanoWar! :).
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FrostFusion
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Post by FrostFusion »

:insane: :excited: :dead: OMG :dead: :excited: :insane:
I bow down to you :worship: :worship: :worship: :worship:
By the way guys... healing deck and counter are the best. Its almost impossible to lose with those decks...Even though I have never lost :twisted: :twisted: :twisted: :twisted:
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NanoWar
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Post by NanoWar »

I think you noticed that each creature has 1/10, but for the healing and counter deck it will be 1/8 and for the violence deck 1/12.
I think in the game you should be able to power up your monsters, for example you buy a +1/+0 counter which increases the srength for all future combats. -or a +0/+2 counter (2 more health)
Now I should plan the deck-building-thing...
Hey! What about a "WIZLIB" where you can look for each card and its effect and gfx and so on??? That will be made after releasing Wizards.
But now, back to work!
-NanoWar

[Wizards-Fan-Icon] :mrgreen:
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NanoWar
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Post by NanoWar »

I spent the whole day in Wizards - so see the progress:
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^Its a bit fast, but you can see it ruffly...

::Wizards_v0.3::

Updates:
-All 4 decks ready
-3 enemys including 1 "boss" [the darker one :D]
-Other little updates like a turn counter and optimized amount of health
Revolution Software
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