[Featured][Dev] Wizards

Here you can find side projects of the staff and great projects which we think should get extra support. (Note that featured projects are not projects by staff members of MaxCoderz)

Moderator: MaxCoderz Staff

User avatar
kalan_vod
Calc King
Posts: 2932
Joined: Sat 18 Dec, 2004 6:46 am
Contact:

Post by kalan_vod »

So do you watch any game card shows? Like Yugioh? (spelling?) or so?
User avatar
NanoWar
Extreme Poster
Posts: 365
Joined: Fri 17 Dec, 2004 6:39 pm
Location: #$&"%§!
Contact:

Post by NanoWar »

Nope :). I played MagicTG for quite a while and I think I tested the PokéMon card game. But I really dislike Yugioh (well, internet says "Yu-Gi-Oh!").

Plan for today: Working on rankings.
Revolution Software
necro
Calc King
Posts: 1619
Joined: Sat 26 Mar, 2005 2:45 am
Location: your shadow

Post by necro »

So, will we see a world map where you go around and battle your cards in diffrent arenas and have diffrent shops with diffrent prices and card types and selections? Not that it needs it, but it'd be awsome...
User avatar
NanoWar
Extreme Poster
Posts: 365
Joined: Fri 17 Dec, 2004 6:39 pm
Location: #$&"%§!
Contact:

Post by NanoWar »

No. I don't think there will be a world map. It's unnecessary imo.
Revolution Software
User avatar
NanoWar
Extreme Poster
Posts: 365
Joined: Fri 17 Dec, 2004 6:39 pm
Location: #$&"%§!
Contact:

Post by NanoWar »

Update, 7 March
-ranking number 4,5 and 6 are written
-I added 3 more abilities for opponents
-it is 32 monster sprites now
Revolution Software
User avatar
kalan_vod
Calc King
Posts: 2932
Joined: Sat 18 Dec, 2004 6:46 am
Contact:

Post by kalan_vod »

Sweet! Man I hope you are staying modivated with this game, as I am seeming to lose my modivation :(. Hope you get this done soon!
User avatar
NanoWar
Extreme Poster
Posts: 365
Joined: Fri 17 Dec, 2004 6:39 pm
Location: #$&"%§!
Contact:

Post by NanoWar »

It's been a time.. :)
But there's big update. Very big: There's a new version.
Take a look.

Wizards/06-10-2006.zip *Fixed link
Have fun.

There's one known bug: Sometimes when you exit the game returns to your last fight without displaying it correctly. Just try pressing [Graph] a few times to finally exit.
I'm not responsible for any damage which is caused by this program.

I love it when people post their opinions (!).
Last edited by NanoWar on Sat 10 Jun, 2006 9:01 pm, edited 1 time in total.
Revolution Software
CompWiz
Calc King
Posts: 1950
Joined: Thu 13 Oct, 2005 1:54 pm
Location: UB

Post by CompWiz »

could you put the download somewhere that isn't password protected? It asks for a Revsoft username and password, and it will not accept mine.

*anticipation killing me*
Last edited by CompWiz on Sat 10 Jun, 2006 9:06 pm, edited 1 time in total.
User avatar
NanoWar
Extreme Poster
Posts: 365
Joined: Fri 17 Dec, 2004 6:39 pm
Location: #$&"%§!
Contact:

Post by NanoWar »

Fixed the link.
CompWiz: PM :).
Revolution Software
User avatar
kv83
Maxcoderz Staff
Posts: 2735
Joined: Wed 15 Dec, 2004 7:26 pm
Location: The Hague, Netherlands
Contact:

Post by kv83 »

As I said on revsoft forum; This is a very, very nice game. Everyone should try it, it really is made with love and has a huge amount of depth in it. Good job, NanoWar!
Image
CompWiz
Calc King
Posts: 1950
Joined: Thu 13 Oct, 2005 1:54 pm
Location: UB

Post by CompWiz »

Wow, this game is amazing. However, the bug made it difficult to exit, even when I pushed graph a bunch of times. Other that that, it looks great. I will have more time to try it out next week.

I noticed that you use a two page app. How much of that space are you actually using? If I give this game to my friends at school, I'm going to have to delete a bunch of the games on there to make space for it. 32 kb is a lot.
In Memory of the Maxcoderz Trophy Image
User avatar
NanoWar
Extreme Poster
Posts: 365
Joined: Fri 17 Dec, 2004 6:39 pm
Location: #$&"%§!
Contact:

Post by NanoWar »

However, the bug made it difficult to exit, even when I pushed graph a bunch of times.
What did you do before precisely? Can you rebuild that bug? I must fix it.

How much of that space are you actually using?
About 25kb I think.

If I give this game to my friends at school, I'm going to have to delete a bunch of the games on there to make space for it. 32 kb is a lot.
Well, for a normal TI83+ it's big, but for a 84.. I think it's worth it :).
Revolution Software
Liazon
Calc Guru
Posts: 962
Joined: Thu 27 Oct, 2005 8:28 pm

Post by Liazon »

O_O Nanowar this thing has become even better than the beta that inspired me to join the ti community awhile back. Although I don't like apps too much, I actually like this one :D
Image Image Image
User avatar
NanoWar
Extreme Poster
Posts: 365
Joined: Fri 17 Dec, 2004 6:39 pm
Location: #$&"%§!
Contact:

Post by NanoWar »

Image
For those who can't play or haven't downloaded yet.
Revolution Software
CompWiz
Calc King
Posts: 1950
Joined: Thu 13 Oct, 2005 1:54 pm
Location: UB

Post by CompWiz »

NanoWar wrote:How much of that space are you actually using?
About 25kb I think.
If I give this game to my friends at school, I'm going to have to delete a bunch of the games on there to make space for it. 32 kb is a lot.
Well, for a normal TI83+ it's big, but for a 84.. I think it's worth it :).
yeah, while I have an 84+SE so it's no problem, most of my friends use 83+'s. This game is so good, I wish I didn't have to delete half the programs on their calculators so they could play this.

Is there any chance of you making a smaller, multi-asm file version of this? Maybe even a Crunchy compressed asm version to make it even smaller. I don't know how much work would be involved in this, as I don't yet know much about asm programming. If you have the time and are so inclined, it would be nice, but I can definitely understand if you're busy. I just want to distribute such a great program to everyone without having to worry about all the other programs I'd have to delete to make room for it.

Thanks. And, great game. I can't wait to play it some more this week.

Also, I'll see what I can do to recreate the exiting bug for you.
Post Reply