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PostPosted: Tue 21 Apr, 2009 5:32 am 
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Indeed, I have been making a Game Boy emulator for the TI-83+SE, TI-84+, and TI-84+SE.

It currently supports two zoom levels, and another is planned as well. When zoomed in, you can configure the camera to follow any sprite (most often you will want this to be your character).
It also supports two out of the four Game Boy sound channels, so you can plug in your headphones and enjoy. :D
Only two games are known to work at the moment: Tetris and Link's Awakening. Tetris runs at almost full speed, while Link's Awakening is more at about half speed (but still very playable!)

I uploaded a Youtube video of Link's Awakening for your enjoyment. Beware, the video and sound aren't fully synchronized.

Next on the list for compatibility is the special rendering techniques which are employed by many games.

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 Post subject: Re: Game Boy Emulator
PostPosted: Tue 21 Apr, 2009 6:53 am 
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Instantly featured!

This is one of those things that i never thought would be possible, but you've certainly proven that it is!

Incredibly impressive, best calc project ive seen in a very long time :).

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PostPosted: Tue 21 Apr, 2009 11:38 am 
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Wow. Very impressive. I wonder whether sound does have a impact on the speed however. Would it run faster if you wouldn't emulate the sound?

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PostPosted: Tue 21 Apr, 2009 1:41 pm 
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Well, the sound is interrupt-based, and seems to have very little impact on the speed. However, you can turn it on or off, so... ;)

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PostPosted: Tue 21 Apr, 2009 5:49 pm 
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Wow, such great progress so fast!


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 Post subject: Re: Game Boy Emulator
PostPosted: Tue 21 Apr, 2009 10:41 pm 
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tr1p1ea wrote:
Instantly featured!

This is one of those things that i never thought would be possible, but you've certainly proven that it is!


What about this: http://www.ticalc.org/archives/files/fileinfo/369/36950.html? I just wish it was more developed. But it works extremely well!

For the 83+ series, that is pretty impressive, calc84maniac! Good work!

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PostPosted: Fri 24 Apr, 2009 11:17 am 
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Well i was referring to the z80 series of calcs, but that project is very impressive as well.

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 Post subject: Re: Game Boy Emulator
PostPosted: Fri 24 Apr, 2009 9:16 pm 
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Wesley wrote:
tr1p1ea wrote:
Instantly featured!

This is one of those things that i never thought would be possible, but you've certainly proven that it is!


What about this: http://www.ticalc.org/archives/files/fileinfo/369/36950.html? I just wish it was more developed. But it works extremely well!

For the 83+ series, that is pretty impressive, calc84maniac! Good work!


Wrong calculator series.

[edit] I just noticed this is my first post here, so hi :)


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 Post subject: Re: Game Boy Emulator
PostPosted: Sat 25 Apr, 2009 12:48 am 
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simplethinker wrote:
Wesley wrote:
tr1p1ea wrote:
Instantly featured!

This is one of those things that i never thought would be possible, but you've certainly proven that it is!


What about this: http://www.ticalc.org/archives/files/fileinfo/369/36950.html? I just wish it was more developed. But it works extremely well!

For the 83+ series, that is pretty impressive, calc84maniac! Good work!


Wrong calculator series.


lol. I know they are different calculator series! I'm just commenting on how much more the 89 has to offer than the 83+. Nevertheless, calc84maniac is doing a stupendous job!

I also think that whoever started the 89 version should continue it. The conversions of the Game Boy games are extremely close to the real thing, except for the size of the screen (the 89 is shorter in height than a Game Boy). Another job well done.

One more note. When I said "For the 83+ series, that is pretty impressive, calc84maniac! Good work!" I was meaning calc84maniac is doing a great job for only using the 83+, as opposed to an 89.

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PostPosted: Wed 29 Apr, 2009 3:13 am 
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Well, I got the new zoom level working, and along with it, Metroid II!

Screenshot - Warning: GIF is over 6MB.

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PostPosted: Wed 29 Apr, 2009 3:37 am 
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calc84maniac wrote:
Well, I got the new zoom level working, and along with it, Metroid II!

Screenshot - Warning: GIF is over 6MB.

I think joe and cyan would be proud.


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PostPosted: Wed 29 Apr, 2009 10:54 pm 
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Incredible! You are doing an awesome job on this!

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PostPosted: Wed 10 Jun, 2009 2:03 am 
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Yay, grayscale!

http://www.youtube.com/watch?v=Yh2Ogyq5uLk

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PostPosted: Wed 10 Jun, 2009 6:34 am 
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Oh. My. Goodness. I cant believe the speed!

Playable GB Zelda in grayscale? GBEmu = POTY confirmed.

And the Gerudo Valley song is awesome.

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PostPosted: Wed 10 Jun, 2009 7:51 am 
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Very nice work, mate.

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