MaxCoderz

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PostPosted: Fri 12 Sep, 2008 2:25 pm 
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Joined: Tue 24 May, 2005 7:25 pm
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Ok, anyone who has been on irc in the past 2 days or so, or when I was often on IRC may have heard of this, a little pet project of mine to create a BASIC fighting game with a decent AI, and it works out well. Basically all I have right now (if this version is the one I think it may be) is 4 characters, a setable timer, health bars, 1 level with 4 skins depending on which character you choose. The characters are a blob, a stick, a bubble man, and samus. Hopefully I'll add 4 more obtainable characters and a score system of sorts and get rid of a particular bug, you can hold down the kick button and because it sends the opponet reeling they come back in time for you to kick again, so as long as you hold that it's an infinite loop, and I may make 2 difficulties for it. And if I go all out, a combo system or special moves or something, maybe an AI that knows better or something. I dunno.

parrot :drifter:

So, this is what I have so far however, and it works, it's playable, there is no way to lose except to die though, and no way to win yet, I'll work on that.

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http://cdigames.googlepages.com/pixel.zip
(just because, here's the other 2 zips I have on googlepages aswell)
http://cdigames.googlepages.com/pf.zip
http://cdigames.googlepages.com/f.zip

I think that covers it all for right now, for the record this has been in 'development' for like, a year and a half now :)

[ edit ]

I forgot, if you want to make a character, it may end up in the game, here's stick man as a good basis for how the moves look, the tiles are:

Stand : Stand 2 : Kick : Punch : Block : Hurt : Profile
Jump : Jump 2 : Jump Kick : Jump Punch : Jump Block : Jump Hurt : Dead

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PostPosted: Fri 12 Sep, 2008 7:49 pm 
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Wow! This is a sweet game ... sweet sprites and great fighting ... with AI! :).

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PostPosted: Mon 15 Sep, 2008 11:14 pm 
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Calc King
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This is really great fred, good to see you back in business...


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PostPosted: Thu 18 Sep, 2008 7:10 am 
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Calc Master
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Location: NW Wisconsin
Will this play sort of like that Xiao-xiao game on that one calc? (Maybe it was a TI-86 game).

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PostPosted: Thu 18 Sep, 2008 9:53 pm 
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No, not quite. The name is deceptive kinda, had a good few people confused on how I was representing the characters, I simply use standard 8x8 sprites and use xLIB and the such. But it plays more like... hmm.. well, yeah, Xiao Xiao would be a fair comparason

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PostPosted: Sun 21 Sep, 2008 11:34 pm 
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not bad, looks great! Love the added AI...

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