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 Post subject: Re: F-Zero
PostPosted: Mon 10 Nov, 2008 11:56 pm 
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tr1p1ea wrote:
I believe he has written his own sprite scaler, but im not sure how it will adapt to this project.

Well, technically it took a subset of a large image, scaled it to 96x64, and mapped it to the screen:
Image

The sprite routine should be similar, but to a smaller scale (no pun intended ;) ). Though, I will have to take masking into account.

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 Post subject: Re: F-Zero
PostPosted: Tue 11 Nov, 2008 11:57 am 
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is that running whit _getkey or port input?


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 Post subject: Re: F-Zero
PostPosted: Tue 11 Nov, 2008 1:40 pm 
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I'm not sure whether you're talking about F-Zero or the image scaler, but both use direct input.

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 Post subject: Re: F-Zero
PostPosted: Tue 11 Nov, 2008 1:48 pm 
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Looking good. :)


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 Post subject: Re: F-Zero
PostPosted: Tue 11 Nov, 2008 5:28 pm 
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well, i was asuming you are using some kind of delay..

because it apears to be slow.... (not that i can do it better :P)


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 Post subject: Re: F-Zero
PostPosted: Wed 12 Nov, 2008 5:38 am 
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Well i dont think he is using a delay, but it is rather complicated and im pretty sure the step size is very small.

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 Post subject: Re: F-Zero
PostPosted: Wed 12 Nov, 2008 7:48 pm 
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I'd say run with this even with the speed issues. Something like this could revolutionize splash screens or game cinematics.

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 Post subject: Re: F-Zero
PostPosted: Sat 22 Nov, 2008 6:15 pm 
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After an intense spriting session, I now have object rotations! I set up an object which moves and rotates, as shown:
Image
I also added the ability to go backwards and "strafe" left and right, as you might have noticed in the screenshot.

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 Post subject: Re: F-Zero
PostPosted: Sat 22 Nov, 2008 6:20 pm 
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Top work, as ever! :D Looks really cool. :)


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 Post subject: Re: F-Zero
PostPosted: Wed 21 Jan, 2009 9:18 pm 
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Hooray, I have now added grayscale! Who cares if it's 3-level, it still looks nice... :P (Believe me, it looks awesome on hardware.)
Image

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 Post subject: Re: F-Zero
PostPosted: Wed 21 Jan, 2009 11:12 pm 
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Glad to see this project back in motion! You think you can just make the side roads checkered and when you move it would appear like its GS?


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 Post subject: Re: F-Zero
PostPosted: Wed 21 Jan, 2009 11:36 pm 
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Very nicely done! :D


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 Post subject: Re: F-Zero
PostPosted: Thu 22 Jan, 2009 1:46 am 
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kalan_vod wrote:
Glad to see this project back in motion! You think you can just make the side roads checkered and when you move it would appear like its GS?
The thing is, if I do that it won't end up as dithered onscreen. It'll still be in perspective.

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 Post subject: Re: F-Zero
PostPosted: Thu 22 Jan, 2009 3:39 am 
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I'm unsure if this constitutes a bump, but...

Demo link.

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 Post subject: Re: F-Zero
PostPosted: Thu 22 Jan, 2009 5:01 am 
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Cool, I was not sure if the clock cycles would be worth while or not..Thanks though!


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