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PostPosted: Mon 26 Oct, 2009 9:35 pm 
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Location: The ex-planet Pluto
IT'S ALIIIIVEEE!

So yeah, I decided to ditch my plan for the Artificial Intelligence, because it was getting way too complicated (and it probably wouldn't work anyway). Instead, I'll use the tried-and-true waypoint method. So, I decided to get the AI to be able to aim itself at a point. The best way to test that, in my opinion, was to have a moving target - that is, the human-controlled car. And it seems to work! The artificial intelligence is using the exact same controls as the human - left, right, and 2nd. :)

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Edit:
Update - got waypoints working!
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PostPosted: Tue 27 Oct, 2009 6:58 am 
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Wow awesome! Its a race!

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PostPosted: Tue 27 Oct, 2009 11:06 pm 
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Another update - I tested out splitscreen! :D It's less than a frame per second slower, so I'll probably keep it.

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PostPosted: Wed 28 Oct, 2009 1:16 am 
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That looks awesome! I really like the 3D implementation.
Maybe keep the splitscreen as an option (so you can choose to use splitscreen or not)?

Way to go calc84maniac!

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PostPosted: Wed 28 Oct, 2009 5:40 am 
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Location: I cant seem to get out of this cryogenic chamber!
Wow multiplayer?!

Whats good about the mode7-like technique is that you wont lose much detail going split screen since normally your horizon is the middle of the screen anyway!

Less thatn 1fps difference? Fantastic!

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PostPosted: Wed 28 Oct, 2009 12:02 pm 
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Location: Croydon, England
Very impressive, especially the split-screen mode. :D


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PostPosted: Mon 02 Nov, 2009 3:10 am 
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Did I fail to mention this is gonna be the coolest thing ever?

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PostPosted: Mon 14 Dec, 2009 2:58 pm 
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Well, I added 64x64 map support! :D And I got the rendering engine to run at exactly the same speed as 32x32. Plus, it's way more flexible now about where I can store the tilemap - instead of aligning to the nearest 4KB, now I only have to align to 256 bytes. :)

And of course, here's a screenshot (Firefox recommended)
Image

In case anyone is wondering, I haven't created any AI way-points for this track yet.

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PostPosted: Mon 14 Dec, 2009 3:17 pm 
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Sounds good, and glad to hear that expanding the map hasn't impacted performance.

Shame I couldn't see the screenshot in Lynx, though.


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