An old school RPG would be best. Actually, I was messing around on my sisters phone, and rememberd about DOOM RPG. Which would be perfect for this, because it's slow and turn based, and would work. I'm adding in switches now. 2 kinds (if I have the pic space for 40 pics >.>, may have to stick with 1 switch) But if I can go with 2 kinds, the first will be an objective switch that will do a ceretan action (like open a door, or activate another switch maybe?) or maybe I will make it so you have to flip all the switches in a level, to open a main door... yeah, I like that idea
As for the levels, they are still matrixes, and thay now have a defined starting point, and the ending point is wherever you can open a door on the edge of the map.
(another thought just hit me, what if they where something more than just switches, but what if they could be, like, consoles that could do diffent things, they all look the same, but when you activate then you can do inventory management and sorts)
Once you beat a map, it loads the next one...
Okay, over the course of writing this, I have decided that I am going to put T14 on hold, and use the p3d engine (which I will be recoding to be a tiny bit faster, and easily moddable for others) to make a Marathon RPG game

because if you didn't know (if you hang out on #tcpa you prolly know) I love that game, and making a Marathon RPG, or something like an RPG... it would kinda be diffrent though, but fun... idk how I would do all the sprites though, I would have to tone down some of the heavy pic useage... atm it's down to 10 per tile... I could easily knock it down to 9, or 8... and that would speed it up too.
Any ideas? (also, it may look boring with 1 tile for walls, 1 tile for doors, 1 tile for consoled, but it's BASIC shaddap ^.^ )