[Staff][Beta] Pure TI-le

Here you can find side projects of the staff and great projects which we think should get extra support. (Note that featured projects are not projects by staff members of MaxCoderz)

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DarkAuron
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Post by DarkAuron »

I'm thinking about splitting the map into four parts, so each would only be taking 2916 bytes during the program instead of a daunting 11664.
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kalan_vod
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Post by kalan_vod »

That would make it quicker. Sounds like a plan man! >.> XD
DarkAuron
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Post by DarkAuron »

And now the titlescreen:

Image
Last edited by DarkAuron on Sun 19 Aug, 2007 3:08 am, edited 1 time in total.
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kalan_vod
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Post by kalan_vod »

Really really really nice! Is it a pic? or do you draw it?
DarkAuron
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Post by DarkAuron »

It's drawn with lines and tiles from the TILEDATA program.
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kalan_vod
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Post by kalan_vod »

Sweet, I like it. Btw your avatar is funny :P
DarkAuron
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Post by DarkAuron »

As of yesterday work on Pure TI-le has resumed. That is all.
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threefingeredguy
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Post by threefingeredguy »

Sweet.
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kalan_vod
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Post by kalan_vod »

DA, you know how much I like this right? I think it is one of my favorite projects atm, I really hope you release this!
DarkAuron
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Post by DarkAuron »

Image
Hum doodly doo..
Last edited by DarkAuron on Sun 19 Aug, 2007 3:08 am, edited 1 time in total.
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kv83
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Post by kv83 »

OMG! It's THE slime! _O_
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threefingeredguy
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Post by threefingeredguy »

Dragon Warrior ftw.
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kalan_vod
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Post by kalan_vod »

14x11, is this jus the size of this sprite? Looks great! I like the hp/mp bar ;)
DarkAuron
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Post by DarkAuron »

Just the size of the slime. The way I setup the gui/hud for battles could also allow for graphical backgrounds, but I'm not sure about that just yet.
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kalan_vod
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Post by kalan_vod »

DarkAuron wrote:Just the size of the slime. The way I setup the gui/hud for battles could also allow for graphical backgrounds, but I'm not sure about that just yet.

Would it be using pics or drawing of lines/pixels?
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