MaxCoderz

for your 1 bit pleasure!

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PostPosted: Sat 20 May, 2006 1:11 am 
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Maxcoderz Staff

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I'm thinking about splitting the map into four parts, so each would only be taking 2916 bytes during the program instead of a daunting 11664.

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PostPosted: Sat 20 May, 2006 4:18 am 
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Calc King
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That would make it quicker. Sounds like a plan man! >.> XD


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PostPosted: Mon 29 May, 2006 9:08 pm 
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And now the titlescreen:

Image

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Last edited by DarkAuron on Sun 19 Aug, 2007 3:08 am, edited 1 time in total.

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PostPosted: Tue 30 May, 2006 12:51 am 
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Calc King
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Really really really nice! Is it a pic? or do you draw it?


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PostPosted: Tue 30 May, 2006 2:32 am 
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It's drawn with lines and tiles from the TILEDATA program.

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PostPosted: Tue 30 May, 2006 11:58 am 
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Calc King
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Sweet, I like it. Btw your avatar is funny :P


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PostPosted: Sun 27 Aug, 2006 8:41 pm 
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Maxcoderz Staff

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As of yesterday work on Pure TI-le has resumed. That is all.

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PostPosted: Sun 27 Aug, 2006 10:13 pm 
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Calc King

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Sweet.

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PostPosted: Sun 27 Aug, 2006 10:26 pm 
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Calc King
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DA, you know how much I like this right? I think it is one of my favorite projects atm, I really hope you release this!


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PostPosted: Mon 28 Aug, 2006 12:00 am 
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Image
Hum doodly doo..

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Last edited by DarkAuron on Sun 19 Aug, 2007 3:08 am, edited 1 time in total.

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PostPosted: Mon 28 Aug, 2006 12:55 am 
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OMG! It's THE slime! _O_

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PostPosted: Mon 28 Aug, 2006 3:39 am 
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Calc King

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Dragon Warrior ftw.

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PostPosted: Tue 29 Aug, 2006 4:42 am 
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Calc King
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14x11, is this jus the size of this sprite? Looks great! I like the hp/mp bar ;)


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PostPosted: Tue 29 Aug, 2006 8:07 pm 
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Just the size of the slime. The way I setup the gui/hud for battles could also allow for graphical backgrounds, but I'm not sure about that just yet.

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PostPosted: Tue 29 Aug, 2006 8:29 pm 
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Calc King
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DarkAuron wrote:
Just the size of the slime. The way I setup the gui/hud for battles could also allow for graphical backgrounds, but I'm not sure about that just yet.

Would it be using pics or drawing of lines/pixels?


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