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 Post subject: [Staff][Dev] TIGoban
PostPosted: Tue 15 Nov, 2005 3:58 am 
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Maxcoderz Staff

Joined: Sat 18 Dec, 2004 3:51 am
Posts: 1477
Location: Toledo, Ohio, USA
Basically, this project is an on-TI SGF editor. For those of you who are not enlightened to the way of go, SGFs are files that record games such as Othello and Go.

I plan to allow stemming, editing/saving of sgf files, and the calcuation of "ataris", score and territory.

Along side the TI program, I also will have an SGF to 8XP convertor.

Size should not be an issue, moves can be saved simply as 2 numbers per move (x and y co-ordinates on the board).

I am well aware that this program means little or nothing to most of the TI community. I am doing this for fun, and to keep my mind sharp. ^^

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PostPosted: Tue 29 Nov, 2005 1:40 am 
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Maxcoderz Staff

Joined: Sat 18 Dec, 2004 3:51 am
Posts: 1477
Location: Toledo, Ohio, USA
I've continued work on this program.

Currently I am investigating the idea of adding stems to the program, so that you can follow up on ideas in a go game. Fun, fun, fun.

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PostPosted: Tue 29 Nov, 2005 4:15 pm 
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Calc King

Joined: Sun 27 Mar, 2005 4:06 am
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So it could remember the moves you've made so you could view it in reverse order and go back to a certain move?

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PostPosted: Tue 29 Nov, 2005 10:09 pm 
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Calc Guru

Joined: Thu 27 Oct, 2005 8:28 pm
Posts: 962
There's a game called Othello? I'm reading that in English right now. Can this same concept for your Go game be applied to Chess? Like 3FG said, view previous moves?

btw, how do you play Go? I just put random pieces down.

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PostPosted: Tue 29 Nov, 2005 10:14 pm 
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Calc King

Joined: Sun 27 Mar, 2005 4:06 am
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Othello is a strategy game.

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PostPosted: Mon 05 Dec, 2005 12:44 pm 
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Maxcoderz Staff

Joined: Sat 18 Dec, 2004 3:51 am
Posts: 1477
Location: Toledo, Ohio, USA
As are go and Chess.


Anyways, yes, that part is currently under development. As of now, TIGoban can only read specially formatted files.

Also, the Convertor (from SGF format to 8xp) is doing well. I do not know if I wish to keep stemming (following up on other possible moves), due to space and memory restraints.


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