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PostPosted: Tue 14 Mar, 2006 10:13 pm 
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Calc King
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unlike in other games, when you fight in Zelda you don't achieve much... you can finish the game faster when just avoiding enemies :P


Ever seen one of those "<insert game name> in <insert number> minutes" videos? About Halflife, or Doom, or Duke Nukem, or whatever? The people in those videos hardly kill anyone, even though that's the idea behind those games. So what you're saying applies to pretty much every non-rpg, not just Zelda :)

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PostPosted: Wed 15 Mar, 2006 4:13 am 
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I have the half-life video somewhere, it pretty cool.

There is also that site where they slow down the emulators to pull off some crazy moves and pass old NES games in mere minutes. (Like that SMB3 in 11 mins vid).

Also has anyone ever played Desolate? *hides* :D.

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PostPosted: Thu 16 Mar, 2006 1:22 am 
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tr1p1ea wrote:
I have the half-life video somewhere, it pretty cool.

There is also that site where they slow down the emulators to pull off some crazy moves and pass old NES games in mere minutes. (Like that SMB3 in 11 mins vid).

Also has anyone ever played Desolate? *hides* :D.


Desolate? What the heck kind of lame game is that? :P

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PostPosted: Thu 16 Mar, 2006 1:42 am 
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tr1p1ea wrote:
There is also that site where they slow down the emulators to pull off some crazy moves and pass old NES games in mere minutes. (Like that SMB3 in 11 mins vid).
11 minutes? I saw a kid do it blindfolded in 5. And not on an emulator, on a real NES.

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PostPosted: Thu 16 Mar, 2006 3:27 am 
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Lies! Lets get on topic more :D.


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PostPosted: Sat 25 Mar, 2006 4:51 am 
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i ran into the harper maddox / sam heald zelda a while back. i was hoping for it to come out but it never did. it seems like they quit making the game. i remember looking at all the screenshots and videos and i was amazed. i thought that would really be a good game whenever it would come out. now im looking at spencer's and im seeing how its so different from the other one but it still appeals in its own way. this zelda and the other one would be 2 great games to have on your calculator because theyre both zelda, but both focusing on 2 different things.


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PostPosted: Sat 25 Mar, 2006 2:31 pm 
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This version is much better than Sam's old one. I played the demo version of it, and it wasn't all that good. However, just look at the graphics in this version. It even has smooth scrolling. What did you think was better about Sam's version?

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PostPosted: Sat 25 Mar, 2006 5:29 pm 
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more weapons, but thats about it...

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PostPosted: Sun 26 Mar, 2006 2:40 am 
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Sams had a sword and a boomer rang...Spencer had a bow, sword and I think he will include boms and a shield.


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PostPosted: Fri 31 Mar, 2006 1:53 am 
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Timendus wrote:
Quote:
unlike in other games, when you fight in Zelda you don't achieve much... you can finish the game faster when just avoiding enemies :P


Ever seen one of those "<insert game name> in <insert number> minutes" videos? About Halflife, or Doom, or Duke Nukem, or whatever? The people in those videos hardly kill anyone, even though that's the idea behind those games. So what you're saying applies to pretty much every non-rpg, not just Zelda :)


http://speeddemosarchive.com/

Ocarina of Time in less than 5 hours
http://speeddemosarchive.com/OcarinaOfTime.html

Chrono Trigger in less than 5 hours
http://speeddemosarchive.com/ChronoTrigger.html

I swear that guy is insane.
+ watching FPS speedruns give me motion sickness

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PostPosted: Sat 01 Apr, 2006 8:18 pm 
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Spencer, your not having a boomerang?! Oh, well, it'll still be awesome cuz there's BOMBS!!! muhahaha

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PostPosted: Sat 01 Apr, 2006 8:28 pm 
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Well honestly ... after doing all this C stuff I never really got back to work on the z80 side. It's been a couple months now and no real progress. Sure it assembles fast, but without progress on it, I really haven't felt like working on it. That doesn't mean I won't pick it up again, just taking an break for an indefinite amount of time. There's a dungeon done, right? So at least it's playable. All this pressure to make it the best Zelda game for calculator is just too much for me.

Without room for expandibility, it fits in a program:
Final Zelda Version


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PostPosted: Sat 01 Apr, 2006 10:19 pm 
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Haha, I killed those bad guys. And we'll always have your super C utilities, so I guess something good came out of this.

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PostPosted: Sat 01 Apr, 2006 11:18 pm 
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April fools joke right? Please say yes@!!!


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PostPosted: Sat 01 Apr, 2006 11:55 pm 
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Im starting to wonder if he is kidding, I got him distracted with something else and he seems more interested in it.

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